# A Wild Venture

A Wild Venture is a board game for 2 players. It plays in 40–60 minutes and is meant for ages 10 and up. It is rated 8.5 out of 10 by 19 Ludoya reviewers. The cheapest copy in stock is $23.46 (United States).

- **Players:** 2
- **Playing time:** 40–60 minutes
- **Minimum age:** 10+
- **Complexity:** 2.6 out of 5
- **Year published:** 2025
- **Categories:** Card Game, Adventure, Fantasy, Animals
- **Mechanics:** Track Movement, Point to Point Movement, Hand Management, Set Collection, Memory
- **Ludoya rating:** 8.5 out of 10, from 19 reviews
- **Owned by:** 65 Ludoya players
- **Plays logged on Ludoya:** 96
- **Unique players:** 106

**Designers:** Iain Everett

**Artists:** Pennie Jo Everett

**Publishers:** Ігромаг, PIKA Games

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Gamers Guild AZ | 23.46 $ | https://gamersguildaz.com/products/a-wild-venture |
| Atomic Empire | 23.99 $ | https://www.atomicempire.com/Item/387039 |
| Cardhaus Games | 29.99 $ | https://www.cardhaus.com/a-wild-venture/ |
| Miniature Market | 29.99 $ | https://www.miniaturemarket.com/A-Wild-Venture/PKAWV0100 |
| Element Games | 26.99 £ | https://elementgames.co.uk/board-games/a-wild-venture |
| Dragons Lair | 299 kr | https://dragonslair.se/products/a-wild-venture |
| Gameology | 43.95 $ | https://www.gameology.com.au/products/a-wild-venture |
| Ludifolie | 28.9 € | https://www.ludifolie.com/23825-a-wild-venture-sur-des-sentiers-sauvages.html |
| Zatu Games | 24.85 £ | https://zatu.com/products/a-wild-venture |
| Pelipeikko | 29.95 € | https://pelipeikko.fi/fi/lautapelit/5284-a-wild-venture |
| Get Your Fun | 29.99 € | https://www.getyourfun.it/037927-a-wild-venture-giochi-per-2-giocatori.html |
| Alphaspel | 349 kr | https://alphaspel.se/491-bradspel/356409-a-wild-venture-en |

## Expansions

- [A Wild Venture: Byways](https://www.ludoya.com/games/a-wild-venture-byways)
- [A Wild Venture: Revelry](https://www.ludoya.com/games/a-wild-venture-revelry)

## Similar games

- [Keltis](https://www.ludoya.com/games/keltis-2)
- [Everdell Emerland](https://www.ludoya.com/games/everdell-emerland)
- [Twisted Fables](https://www.ludoya.com/games/twisted-fables)
- [Everdell Farshore](https://www.ludoya.com/games/everdell-farshore)
- [First Rat](https://www.ludoya.com/games/first-rat)
- [A Wayfarer's Tale: The Journey Begins](https://www.ludoya.com/games/a-wayfarers-tale-the-journey-begins)
- [Everdell Silverfrost](https://www.ludoya.com/games/everdell-silverfrost)
- [Twisted Fables: Deluxe Edition](https://www.ludoya.com/games/twisted-fables-deluxe-edition)
- [Explorers of Navoria](https://www.ludoya.com/games/townsfolk-wanted)
- [Luxor](https://www.ludoya.com/games/luxor-2)
- [Disney Villainous: Evil Comes Prepared](https://www.ludoya.com/games/disney-villainous-evil-comes-prepared)
- [Wander: The Cult of Barnacle Bay](https://www.ludoya.com/games/wander-the-cult-of-barnacle-bay)

## Rules questions

### Can I move through a junction and keep moving in the same Adventure action?

Yes — when resolving Adventure X you may move up to X spaces and, at a junction, choose a branch and continue as long as you have movement remaining; you may not move to a space closer to Home than your previous one. (Rulebook p.9)

### Do I claim the reward as soon as I land on a space, or only later?

You claim the reward shown on the space where your Adventurer ended its movement immediately after moving (if you did not move, you do not claim that space's reward); Chest and token rewards are resolved according to their listed options. (Rulebook pp.10–11)

### Are activating Villagers or enchanting Buildings counted against my two Main Actions?

No — activating cards with “Free Action” and enchanting Buildings are Free Actions that you may take any number of times before, between, or after your two Main Actions; they do not consume your Main Actions. (Rulebook pp.6, 7, 13)

### What does 'Tuck' mean and when do I tuck cards?

To Tuck a card means to place it face down underneath your Score card, and at the end of your turn you must Tuck each of your Villager and Gear cards that have no Supplies on them (resolving Gear relics first). (Rulebook pp.8, 7)

### If several Buildings and Gear trigger at once, who decides the order they resolve in?

The triggering player chooses the order in which to resolve multiple simultaneous Building and/or Gear triggers. (Rulebook p.13)

### If I activate a card but can’t pay a cost listed in its effects, does the activation still remove a Supply?

Yes — you may activate the card even if you cannot pay a cost, and you still remove 1 Supply when activating; resolve as much of the card's effects as you can. (Rulebook pp.6, 8)

## Links

- [This page](https://www.ludoya.com/games/a-wild-venture)
- [A Wild Venture in the Ludoya app](https://app.ludoya.com/g/a-wild-venture)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/447174)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
