# Arkham Horror: Kingsport Horror Expansion

Arkham Horror: Kingsport Horror Expansion is a board game for 2–8 players. It plays in 120–240 minutes and is meant for ages 12 and up. Ludoya players call it best with 4. It is rated 7.3 out of 10 by 5 Ludoya reviewers.

- **Players:** 2–8 (best with 4)
- **Playing time:** 120–240 minutes
- **Minimum age:** 12+
- **Complexity:** 3.4 out of 5
- **Year published:** 2008
- **Categories:** Fighting, Expansion for Base-game, Science Fiction, Novel-based, Adventure, Horror
- **Mechanics:** Cooperative Game, Hand Management, Dice Rolling
- **Ludoya rating:** 7.3 out of 10, from 5 reviews
- **Owned by:** 19 Ludoya players
- **Plays logged on Ludoya:** 8
- **Unique players:** 6

**Designers:** Kevin Wilson, Richard Launius

**Artists:** Scott Nicely, Alex Eckman-Lawn, Germán Nobile, Trevor Cook, Henning Ludvigsen, Brian Schomburg, Matt Dixon, Felicia Cano

**Publishers:** Fantasy Flight Games

## Expansions

- [Arkham Horror: Miskatonic Horror Expansion](https://www.ludoya.com/games/arkham-horror-miskatonic-horror-expansion)

## Rules questions

### Do monsters on the Kingsport board count toward the monster limit or go to the Outskirts?

No. Monsters on the Kingsport board do not count against the monster limit and are not sent to the Outskirts. (Rulebook, p. 7)

### How do I travel between Arkham and Kingsport?

You must be at Arkham’s Train Station or a depot location in another town during movement, then spend $1 and 1 movement point to move to the Train Station or any depot in another town. This does not interrupt your remaining movement. (Rulebook, p. 7)

### Can I just fight an Elusive monster when I’m in its area?

No. You may enter or end movement in an area with an Elusive monster without fighting or evading it, but to initiate combat you must first pass an Evade check against it; failure immediately ends your movement. (Rulebook, p. 8)

### How does aquatic monster movement work?

If an aquatic monster begins movement in an aquatic location, it moves directly to another aquatic location containing an investigator, choosing the investigator with the lowest Sneak if there is more than one. If no such destination exists, it moves normally along the arrows; the River Docks and Unvisited Isle are aquatic locations. (Rulebook, pp. 7–8)

### When does a rift open, and when does it spawn monsters?

A closed rift gains a progress marker whenever the Mythos card’s movement pattern matches one of its tracks; when all four spaces are filled, it opens at the Mythos card’s gate location, even if an elder sign is there. An open rift activates starting on the following turn, moving according to the Mythos movement arrow and then spawning a monster. (Rulebook, p. 8)

### How do we close a rift once it has opened?

Investigating a rift progress marker requires having an encounter at the location shown on that marker; while the rift is open, turn that marker facedown. Once all four associated markers are facedown, the rift closes and the markers are discarded. (Rulebook, p. 10)

## Links

- [This page](https://www.ludoya.com/games/arkham-horror-kingsport-horror-expansion)
- [Arkham Horror: Kingsport Horror Expansion in the Ludoya app](https://app.ludoya.com/g/arkham-horror-kingsport-horror-expansion)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/31536)

_Data from Ludoya, updated 2026-09-24. Ratings, ownership and play counts are Ludoya's own._
