# Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 is a board game for 2 players. It plays in 240 minutes and is meant for ages 12 and up.

- **Players:** 2
- **Playing time:** 240 minutes
- **Minimum age:** 12+
- **Complexity:** 4 out of 5
- **Year published:** 1992
- **Categories:** Modern Warfare, Miniatures, Wargame
- **Mechanics:** Paper-and-Pencil, Dice Rolling, Simulation
- **Plays logged on Ludoya:** 2
- **Unique players:** 7

**Designers:** Bob Connor, Bruce Rea Taylor

**Publishers:** Tabletop Games

## Expansions

- [Modern Equipment Handbook: Part One – Equipment specifications and point values for Challenger 2000 rules](https://www.ludoya.com/games/modern-equipment-handbook-part-one-equipment-specifications-and-point-values)
- [Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules](https://www.ludoya.com/games/modern-equipment-handbook-part-two-equipment-specifications-for-artillery)

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## Links

- [This page](https://www.ludoya.com/games/challenger-2000-ultra-modern-wargame-rules-for-battle-group-level-games-1970-to)
- [Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 in the Ludoya app](https://app.ludoya.com/g/challenger-2000-ultra-modern-wargame-rules-for-battle-group-level-games-1970-to)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/17098)

_Data from Ludoya, updated 2026-09-24. Ratings, ownership and play counts are Ludoya's own._
