# Civilization: A New Dawn

Civilization: A New Dawn is a board game for 2–4 players. It plays in 60–120 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 7.5 out of 10 by 30 Ludoya reviewers. The cheapest copy in stock is $29.99 (United States).

- **Players:** 2–4 (best with 4)
- **Playing time:** 60–120 minutes
- **Minimum age:** 14+
- **Complexity:** 3.2 out of 5
- **Year published:** 2017
- **Categories:** Negotiation, City Building, Civilization, Exploration, Video Game Theme
- **Mechanics:** Tech Trees / Tech Tracks, Race, Variable Player Powers, Hand Management, Area Majority / Influence, Hexagon Grid, Increase Value of Unchosen Resources, Modular Board, Rock-Paper-Scissors, Trading
- **Ludoya rating:** 7.5 out of 10, from 30 reviews
- **Owned by:** 76 Ludoya players
- **Plays logged on Ludoya:** 138
- **Unique players:** 211

**Designers:** James Kniffen

**Artists:** Michael Silsby, Anders Finér

**Publishers:** Fantasy Flight Games

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Gamers Guild AZ | 29.99 $ | https://gamersguildaz.com/products/sid-meiers-civilization-a-new-dawn-fantasy-flight-games |
| Atomic Empire | 47.99 $ | https://www.atomicempire.com/Item/230621 |
| Miniature Market | 47.99 $ | https://www.miniaturemarket.com/ffgciv01.html |
| Hyggeonkel | 399.95 kr | https://www.hyggeonkel.dk/produkt/civilization-a-new-dawn |
| Svet deskovych her | 1345 Kč | https://www.svet-deskovych-her.cz/produkty/6506/sid-meiers-civilization-novy-usvit |
| Good Games | 99.75 $ | https://www.goodgames.com.au/products/civilization-a-new-dawn |

## Expansions

- [Civilization: A New Dawn – Terra Incognita](https://www.ludoya.com/games/civilization-a-new-dawn-terra-incognita)
- [Civilization: A New Dawn – Automatic Civilization](https://www.ludoya.com/games/civilization-a-new-dawn-automatic-civilization)

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## Rules questions

### What exactly happens when I choose and resolve a focus card — does it stay where it was or move?

You choose one of the five focus cards, resolve its effect, then pick it up and place it into the first slot while all cards to its left shift right one slot — the chosen card does not remain in its old slot after resolving (see page 6).

### Can I place culture control tokens on any adjacent hex to my city, including mountains or water?

No — you must place a control token on a space adjacent to a friendly city, but not on water or on any space whose terrain has a higher difficulty than the culture card's slot, and the space cannot already contain a barbarian, city-state, city, or control token (see pages 7–8).

### How do caravans move and what happens when I send one to a city-state or rival city?

A caravan moves one space at a time up to the distance shown on your economy card (cannot enter water or terrain above the card's slot); if it reaches a city-state or rival city you immediately return the caravan to your economy card, gain two trade tokens (placed as specified) and may take a diplomacy card (see pages 8–9 and clarification on page 16).

### How do I calculate combat values and can I use trade tokens in combat?

The attacker rolls one die and adds the military card's slot plus any attack bonuses, while the defender rolls one die and adds a type-based bonus (city-state = +8; barbarian = terrain difficulty; control token/city = terrain difficulty with city doubled plus reinforced-token bonuses); after rolls the attacker may spend trade tokens from his military card, then the defender may do likewise, and defender wins ties (see pages 11 and 18).

### How do I build a world wonder and where does its token go?

To build a wonder you choose a faceup wonder and pay production equal to your industry card's slot +2 production per eligible resource spent +1 per trade token spent from the industry card; place the wonder card by your leader sheet and put its matching wonder token under a friendly city that does not already have a wonder token (see pages 10 and 14/18).

### When and how do barbarians move or respawn, and what happens if they hit my pieces?

Before the first player's turn (excluding the first), advance the event dial and resolve its icon — the barbarian-move icon makes every barbarian move one space in the rolled direction and the spawn icon returns defeated barbarians to their matching spawn locations; if a barbarian moves into a caravan it is destroyed, into an unreinforced token or non-capital city it is destroyed, into a reinforced token the token flips unreinforced and the barbarian returns, and into a capital city the owner discards two trade tokens (see pages 12 and 16).

## Links

- [This page](https://www.ludoya.com/games/civilization-a-new-dawn)
- [Civilization: A New Dawn in the Ludoya app](https://app.ludoya.com/g/civilization-a-new-dawn)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/233247)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
