# Clash of Cultures

Clash of Cultures is a board game for 2–4 players. It plays in 180–240 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 7 out of 10 by 25 Ludoya reviewers.

- **Players:** 2–4 (best with 4)
- **Playing time:** 180–240 minutes
- **Minimum age:** 14+
- **Complexity:** 3.6 out of 5
- **Year published:** 2012
- **Categories:** Economic, Territory Building, City Building, Civilization, Exploration, Ancient
- **Mechanics:** Grid Movement, Tech Trees / Tech Tracks, Action Points, Movement Points, Hand Management, Dice Rolling, Area Majority / Influence, Hexagon Grid, Modular Board, Trading, Critical Hits and Failures
- **Ludoya rating:** 7 out of 10, from 25 reviews
- **Owned by:** 20 Ludoya players
- **Plays logged on Ludoya:** 84
- **Unique players:** 103

**Designers:** Christian Marcussen

**Artists:** Chris Quilliams

**Publishers:** Z-Man Games

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Games Empire | 104.99 $ | https://gamesempire.com.au/products/clash-of-cultures |
| Outlet Games | 69.84 € | https://www.outletgames.es/juegos-de-mesa/mas-que-oca/clash-of-cultures-p-MQO-108.html |
| Magia de Tinta | 75.95 € | https://www.magiadetinta.com/es/juegos/4714-clash-of-cultures-8437013454025.html |

## Expansions

- [Clash of Cultures: Civilizations](https://www.ludoya.com/games/clash-of-cultures-civilizations)
- [Clash of Cultures: Civilizations – Aztecs](https://www.ludoya.com/games/clash-of-cultures-civilizations-aztecs)

## Similar games

- [Clash of Cultures: Monumental Edition](https://www.ludoya.com/games/clash-of-cultures-monumental-edition)
- [Epochs: Course of Cultures](https://www.ludoya.com/games/epochs-course-of-cultures)
- [Sid Meier's Civilization: The Board Game](https://www.ludoya.com/games/sid-meiers-civilization-the-board-game)
- [Dominations: Road to Civilization](https://www.ludoya.com/games/dominations-road-to-civilization)
- [Dark Ages: Holy Roman Empire](https://www.ludoya.com/games/dark-ages-holy-roman-empire)
- [Dark Ages: Heritage of Charlemagne](https://www.ludoya.com/games/dark-ages-heritage-of-charlemagne)
- [Civilization: A New Dawn](https://www.ludoya.com/games/civilization-a-new-dawn)
- [Arydia: The Paths We Dare Tread](https://www.ludoya.com/games/arydia-the-paths-we-dare-tread)
- [Bios: Origins (Second Edition)](https://www.ludoya.com/games/bios-origins-second-edition)
- [Age of Innovation](https://www.ludoya.com/games/age-of-innovation)
- [Antiquity](https://www.ludoya.com/games/antiquity)
- [Star Trek: Ascendancy](https://www.ludoya.com/games/star-trek-ascendancy)

## Rules questions

### How do I found a city — do I need a Settler and where can I place it?

Spend a Found City action while a Settler is on a non‑Barren land space with no cities or foreign units; replace the Settler with a Settlement piece (each Settler/Found action does one city) (Rulebook pp.6, 8).

### How many actions do I get each turn and how do Advances work (do I have to buy the top advance first)?

You get 3 actions per turn; the Advance action normally costs 2 Food (or Ideas) and when you enter a new category you must take the top advance first, after which you may buy other advances in that category (Rulebook pp.7, 5).

### Can I move Army units and use Action cards in combat immediately?

You may not Move Army units until you have the Tactics advance, though you can still Build Armies and they can fight if attacked; the Tactics advance is also required to play Action cards for their combat effects (Rulebook pp.9, 12, 7).

### When I explore with land units can I rotate region tiles any way I want?

No — when revealing a region you must place it so the space your unit entered is not a Sea, then connect Sea spaces to adjacent Sea if that doesn't violate the first rule, and if neither applies place Sea to touch the map edge if possible; if multiple rotations remain you may choose (Rulebook pp.16–18).

### How do combat dice become "hits" and what happens when a city is captured?

Each side rolls one die per Army unit, total those dice for your Combat Value (CV) and divide CV by 5 (rounded down) to get hits; remove one Army per hit (settlers are auto‑defeated) (Rulebook p.12). If an attacker ends a battle alone in a foreign city you exchange the city‑pieces into your color, gain Gold equal to the city's size and the previous owner receives a Settler as refugee, and the city becomes angry (Rulebook p.12).

### How does Cultural Influence work — range, success and boosting?

Use one of your cities to target a size‑2+ city within range equal to your city's size (actual size); roll a die (success on 5–6) and on success exchange one non‑Settlement city‑piece into your color; you may spend Culture tokens to add +1 range per token or +1 to the die result per token (tokens to add to the roll may be spent after rolling), and only one successful Cultural Influence may occur per turn (Rulebook pp.10–11).

## Links

- [This page](https://www.ludoya.com/games/clash-of-cultures)
- [Clash of Cultures in the Ludoya app](https://app.ludoya.com/g/clash-of-cultures)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/40765)

_Data from Ludoya, updated 2026-09-26. Ratings, ownership and play counts are Ludoya's own._
