# Colt Express: Horses & Stagecoach

Colt Express: Horses & Stagecoach is a board game for 2–6 players. It plays in 30–60 minutes and is meant for ages 10 and up. Ludoya players call it best with 5. It is rated 7.6 out of 10 by 18 Ludoya reviewers. The cheapest copy in stock is $24.99 (United States).

- **Players:** 2–6 (best with 5)
- **Playing time:** 30–60 minutes
- **Minimum age:** 10+
- **Complexity:** 2.2 out of 5
- **Year published:** 2015
- **Categories:** Fighting, Expansion for Base-game, American West, Trains
- **Mechanics:** Open Drafting, Variable Player Powers, Action Queue, Hand Management, Take That, Modular Board, Memory
- **Ludoya rating:** 7.6 out of 10, from 18 reviews
- **Owned by:** 64 Ludoya players
- **Plays logged on Ludoya:** 14
- **Unique players:** 24

**Designers:** Christophe Raimbault

**Artists:** Jordi Valbuena

**Publishers:** Ludonaute

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Miniature Market | 24.99 $ | https://www.miniaturemarket.com/colt-express-horses-stagecoach-expansion-lucoex02en.html |
| Gamers Guild AZ | 25 $ | https://gamersguildaz.com/products/colt-express-horses-stagecoach |
| Ludifolie | 17.9 € | https://www.ludifolie.com/3246-colt-express-chevaux-et-diligence.html |
| Alphaspel | 329 kr | https://alphaspel.se/491-bradspel/56256-colt-express-horses-stagecoach |

## Expansions

- [Colt Express: Silk Bandit](https://www.ludoya.com/games/colt-express-silk-bandit)

## Rules questions

### Where can I start my Bandit, and how do the Horses work during setup?

During the Horse Attack setup, your Bandit may start in any Car except the Locomotive or Stagecoach. Bandits revealed first go in the Caboose with their Horses beside it; the remaining players may choose progressively farther Cars, and afterward any Bandit can ride any Horse. (Rulebook, p. 3)

### When I play a Ride card, how far can I move, and where do I end up?

If a Horse is at your Car’s level when the action resolves, you ride it and move 0–3 Cars toward the front or back. You then place your Bandit inside the train in the Car next to the Horse, or inside the Stagecoach if the Bandit is next to it; you cannot remain on horseback. (Rulebook, p. 3)

### Do I have to take a Hostage when I enter the Stagecoach?

Yes. When you enter the Stagecoach, you must take one available Hostage if you do not already have one; each Bandit may have only one, and it cannot later be discarded or taken by another Bandit. (Rulebook, p. 4)

### What happens when someone punches the Shotgun?

Punching the Shotgun releases the Strongbox, ejects the Shotgun to the roof of the adjacent Car, and leaves him there for the rest of the game. A Bandit cannot end movement on the Shotgun, and moving across his position gives that Bandit a Neutral Bullet; the Shotgun cannot be shot. (Rulebook, p. 5)

### How do I use a Whiskey Flask during the Schemin’ phase?

Use a Flask instead of playing an Action card or drawing three cards, and only during a normal turn. A normal Flask lets you draw three cards and then play one Action card; an Old Whiskey Flask lets you play two Action cards in succession, without drawing three cards instead. (Rulebook, p. 7)

### How do I escape the train at the end of the game?

Bandits still in the Train—including inside a Car, in the Locomotive, or on a roof—are caught and cannot win. To escape, either play a Ride card during the final round and permanently leave the train, or finish the game inside the Stagecoach or on its roof. (Rulebook, p. 9)

## Links

- [This page](https://www.ludoya.com/games/colt-express-horses-and-stagecoach)
- [Colt Express: Horses & Stagecoach in the Ludoya app](https://app.ludoya.com/g/colt-express-horses-and-stagecoach)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/181158)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
