# Conflict of Heroes: Awakening the Bear! – Russia 1941-42

Conflict of Heroes: Awakening the Bear! – Russia 1941-42 is a board game for 1–4 players. It plays in 120 minutes and is meant for ages 10 and up. Ludoya players call it best with 2. It is rated 7 out of 10 by 1 Ludoya reviewers.

- **Players:** 1–4 (best with 2)
- **Playing time:** 120 minutes
- **Minimum age:** 10+
- **Complexity:** 3 out of 5
- **Year published:** 2008
- **Categories:** Wargame, World War II
- **Mechanics:** Action Points, Hexagon Grid, Dice Rolling, Modular Board, Grid Movement, Simulation
- **Ludoya rating:** 7 out of 10, from 1 reviews
- **Owned by:** 5 Ludoya players
- **Plays logged on Ludoya:** 6
- **Unique players:** 4

**Designers:** Uwe Eickert

**Artists:** Steve Paschal

## Expansions

- [Conflict of Heroes: Price of Honour – Poland 1939](https://www.ludoya.com/games/conflict-of-heroes-price-of-honour-poland-1939)
- [Conflict of Heroes: Marsh Map Missions](https://www.ludoya.com/games/conflict-of-heroes-marsh-map-missions)
- [Conflict of Heroes: Monster Tanks of the Eastern Front](https://www.ludoya.com/games/conflict-of-heroes-monster-tanks-of-the-eastern-front)
- [Conflict of Heroes: Wrecks and Destruction on the Eastern Front](https://www.ludoya.com/games/conflict-of-heroes-wrecks-and-destruction-on-the-eastern-front)

## Similar games

- [Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition)](https://www.ludoya.com/games/conflict-of-heroes-awakening-the-bear-operation-barbarossa-1941-third-edition)
- [Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition)](https://www.ludoya.com/games/conflict-of-heroes-awakening-the-bear-operation-barbarossa-1941-second-edition)
- [Conflict of Heroes: Storms of Steel! – Kursk 1943](https://www.ludoya.com/games/conflict-of-heroes-storms-of-steel-kursk-1943)
- [Conflict of Heroes: Storms of Steel – Kursk 1943 (Third Edition)](https://www.ludoya.com/games/conflict-of-heroes-storms-of-steel-kursk-1943-third-edition)
- [Crossing the Line: Aachen 1944](https://www.ludoya.com/games/crossing-the-line-aachen-1944)
- [Old School Tactical: Volume 2 – West Front 1944/45](https://www.ludoya.com/games/old-school-tactical-volume-2-west-front-194445)
- [Conflict of Heroes: Guadalcanal – The Pacific 1942](https://www.ludoya.com/games/conflict-of-heroes-guadalcanal-the-pacific-1942)
- [Tide of Iron: Next Wave](https://www.ludoya.com/games/tide-of-iron-next-wave)
- [Brazen Chariots: Battles for Tobruk, 1941](https://www.ludoya.com/games/brazen-chariots-battles-for-tobruk-1941)
- [Normandy: The Beginning of the End](https://www.ludoya.com/games/normandy-the-beginning-of-the-end)
- [EastFront: The War in Russia 1941-45 – Second Edition](https://www.ludoya.com/games/eastfront-the-war-in-russia-1941-45-second-edition)
- [The Last Hundred Yards: Volume 2 – Airborne Over Europe](https://www.ludoya.com/games/the-last-hundred-yards-volume-2-airborne-over-europe)

## Rules questions

### How do units move — can I move then attack, and how many action points does a move cost?

The provided rulebook only contains full-page map sheets and no rules text, so it does not specify movement/activation or action-point costs (see rulebook pages 1–5).

### How is combat resolved — what dice do I roll and how are hits calculated?

The rulebook files available here are map pages only and include no combat resolution rules or dice mechanics (see rulebook pages 1–5).

### How do I determine line of sight and range for firing — do woods or buildings block sight?

The published pages for this product are board maps showing woods and buildings but contain no text describing line-of-sight or range rules, so the rulebook pages do not answer this (see rulebook pages 1–5).

### How do I set up scenarios and what are the victory conditions for each scenario?

The documents available are only the full-board map sheets and contain no scenario setup instructions or victory-condition text, so the rulebook pages do not include scenario rules (see rulebook pages 1–5).

### What do the map symbols mean — what effects do roads, green hexes (woods), tan buildings, rings and dashed lines have?

The map pages visually show roads (grey lines), woods (green hexes), buildings (tan/grey footprints), objective rings and dashed contours, but the rulebook provided has no accompanying explanations of their game effects or terrain rules (see rulebook pages 1–5).

## Links

- [This page](https://www.ludoya.com/games/conflict-of-heroes-awakening-the-bear-russia-1941-42)
- [Conflict of Heroes: Awakening the Bear! – Russia 1941-42 in the Ludoya app](https://app.ludoya.com/g/conflict-of-heroes-awakening-the-bear-russia-1941-42)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/24800)

_Data from Ludoya, updated 2026-09-23. Ratings, ownership and play counts are Ludoya's own._
