# Divinity Original Sin: The Board Game

Divinity Original Sin: The Board Game is a board game for 1–4 players. It plays in 45–120 minutes and is meant for ages 14 and up. Ludoya players call it best with 3. It is rated 8.8 out of 10 by 2 Ludoya reviewers.

- **Players:** 1–4 (best with 3)
- **Playing time:** 45–120 minutes
- **Minimum age:** 14+
- **Complexity:** 3.2 out of 5
- **Year published:** 2023
- **Categories:** Fantasy, Adventure, Exploration, Video Game Theme
- **Mechanics:** Narrative Choice / Paragraph, Scenario / Mission / Campaign Game, Cooperative Game, Storytelling, Action Points, Role Playing, Variable Player Powers, Legacy Game
- **Ludoya rating:** 8.8 out of 10, from 2 reviews
- **Owned by:** 6 Ludoya players
- **Plays logged on Ludoya:** 24
- **Unique players:** 8

**Designers:** Kieron Kelly, Kat Kruger, Brian Neff, Noah Cohen

**Artists:** Ten Ten Studios, Dave Stokes

**Publishers:** Larian Studios

## Expansions

- [Divinity Original Sin: Nightmare Dungeon Expansion](https://www.ludoya.com/games/divinity-original-sin-nightmare-dungeon-expansion)
- [Divinity Original Sin: Nemesis Expansion](https://www.ludoya.com/games/divinity-original-sin-nemesis-expansion)
- [Divinity Original Sin: Haunted Keep Expansion](https://www.ludoya.com/games/divinity-original-sin-haunted-keep-expansion)

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## Rules questions

### How do cooldowns work — when do I slide skill cards and when do they return?

When you use a skill, place its card on your cooldown track in the slot indicated; at the end of rounds slide cards forward along the track and a card returns to your hand when it reaches the final clear slot (see p.23 and p.12).

### What happens when an Origin is downed or defeated — can they act and how are they revived?

A downed Origin cannot act until revived; revival is done by healing actions, items, or during Rest rounds following the revive rules, and defeated Origins follow the defeated/downed procedures in combat and interludes (see p.22 and p.10).

### How do status effects like Bleeding or Frozen stack and when are they cleared?

Status effects are applied to the status track, slide each round, and are cleared when they fall off the track; some statuses stack as separate tokens while others refresh or behave as described on their cards, and start‑of‑turn effects resolve as specified (see p.19–20).

### How do minions choose targets and move — will they go through allies or avoid difficult terrain?

Minions pick targets by the priority rules on their minion card (see p.46), move along the shortest legal path toward their target subject to difficult‑terrain movement and pathing rules, and cannot deliberately move through blocking allies unless the path rules allow it (see p.46–48).

### How do I resolve an attack roll — what are the steps and how is damage applied?

Resolve attacks using the five attack steps: choose target(s), roll attack dice, compare hits to defenses/limits, apply damage (including damage type and reductions), then apply any on‑hit effects; detailed steps and dice rules are on p.42–44.  

### When does a location end and how does the time tracker/journal affect play?

The time tracker advances during rounds and triggers location events or reveals cards; when a location’s exit or finish condition is met follow the interlude/finish steps (including Merchant and journal card procedures) to end or restart a location (see p.13 and p.37–38).

## Links

- [This page](https://www.ludoya.com/games/divinity-original-sin-the-board-game)
- [Divinity Original Sin: The Board Game in the Ludoya app](https://app.ludoya.com/g/divinity-original-sin-the-board-game)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/294378)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
