# For King and Country: ASL module 5a

For King and Country: ASL module 5a is a board game for 2–6 players. It plays in 240 minutes and is meant for ages 12 and up. It plays best with 2.

- **Players:** 2–6 (best with 2)
- **Playing time:** 240 minutes
- **Minimum age:** 12+
- **Complexity:** 4.4 out of 5
- **Year published:** 2003
- **Categories:** World War II, Fighting, Expansion for Base-game, Wargame
- **Mechanics:** Dice Rolling, Hexagon Grid, Simulation

**Designers:** Bob McNamara, Rick Troha

**Artists:** Kurt Miller, David Pentland, Charles Kibler

**Publishers:** Multi-Man Publishing

## Expansions

- [ASL Action Pack #10](https://www.ludoya.com/games/asl-action-pack-10)
- [Operation Neptune](https://www.ludoya.com/games/operation-neptune-2)
- [Witches Cauldron: The Oosterbeek Perimeter – Arnhem 1944](https://www.ludoya.com/games/witches-cauldron-the-oosterbeek-perimeter-arnhem-1944)
- [Tournament Director's Pack](https://www.ludoya.com/games/tournament-directors-pack)

## Links

- [This page](https://www.ludoya.com/games/for-king-and-country-asl-module-5a)
- [For King and Country: ASL module 5a in the Ludoya app](https://app.ludoya.com/g/for-king-and-country-asl-module-5a)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/9800)

_Data from Ludoya, updated 2026-11-05. Ratings, ownership and play counts are Ludoya's own._
