# K2

K2 is a board game for 1–5 players. It plays in 60 minutes and is meant for ages 8 and up. Ludoya players call it best with 3. It is rated 6.4 out of 10 by 55 Ludoya reviewers. The cheapest copy in stock is $41.02 (United States).

- **Players:** 1–5 (best with 3)
- **Playing time:** 60 minutes
- **Minimum age:** 8+
- **Complexity:** 2.2 out of 5
- **Year published:** 2010
- **Categories:** Sports, Adventure, Exploration
- **Mechanics:** Solo / Solitaire Game, Point to Point Movement, Movement Points, Hand Management, Push Your Luck, Variable Set-up, Turn Order: Progressive, Simultaneous Action Selection, Player Elimination
- **Ludoya rating:** 6.4 out of 10, from 55 reviews
- **Owned by:** 56 Ludoya players
- **Plays logged on Ludoya:** 413
- **Unique players:** 304

**Designers:** Adam Kałuża

**Artists:** Jarek Nocoń

**Publishers:** Rebel Sp. z o.o.

## Expansions

- [K2: Broad Peak](https://www.ludoya.com/games/k2-broad-peak)
- [K2: The Avalanche](https://www.ludoya.com/games/k2-the-avalanche)
- [K2: Lhotse](https://www.ludoya.com/games/k2-lhotse)

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- [K2: Big Box](https://www.ludoya.com/games/k2-big-box)
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## Rules questions

### When I total movement for the risk-token step, which value of a rope card do I count — the up or down value?

For the risk-token total you count only the rope card's upward movement value; during the action phase you then choose whether to use the up or down value for actual movement (count up for risk, pick direction for moving). (pages 4–5)

### Can I split the movement points on one card between two climbers?

No — movement points from a single card may not be divided between two climbers (you may use multiple cards on one climber, but one card's points must be assigned entirely to one climber). (page 5)

### How many climbers can be on the same space, and can I pass through a space that is already full?

The maximum climbers per space depends on player count and altitude and is shown on the board; a climber may pass through a space that is at its maximum occupancy as long as they do not stop there. (page 5)

### When do we do acclimatization checks and what makes a climber die?

Acclimatization checks happen after the action phase each turn (phase 4); apply space modifiers, tent (+1 if same color tent), and weather penalties, cap acclimatization at 6, and any climber whose acclimatization drops below 1 dies (is removed and scores 1 VP). (pages 8, 12)

### If I move a climber back down, do I lose the victory points they already earned?

No — victory point markers record the maximum height reached, so when a climber goes lower their victory-point marker stays at the highest value they achieved. (page 6)

### How do tents work — cost, limits and can I use rope-card points to place one?

Placing a tent costs the space's entry cost in movement points and a climber may place only one tent in the game (spaces may hold multiple tents); when using a rope card only its upward movement points can be spent to place a tent. (page 6)

## Links

- [This page](https://www.ludoya.com/games/k2)
- [K2 in the Ludoya app](https://app.ludoya.com/g/k2)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/73761)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
