# KeyForge: Call of the Archons

KeyForge: Call of the Archons is a board game for 2 players. It plays in 15–45 minutes and is meant for ages 14 and up. It is rated 7.3 out of 10 by 40 Ludoya reviewers.

- **Players:** 2
- **Playing time:** 15–45 minutes
- **Minimum age:** 14+
- **Complexity:** 2.5 out of 5
- **Year published:** 2018
- **Categories:** Fantasy, Fighting, Card Game, Collectible Components
- **Mechanics:** Hand Management, Take That
- **Ludoya rating:** 7.3 out of 10, from 40 reviews
- **Owned by:** 77 Ludoya players
- **Plays logged on Ludoya:** 423
- **Unique players:** 137

**Designers:** Richard Garfield

**Publishers:** Fantasy Flight Games

## Expansions

- [KeyForge: Call of the Archons – Archon Deck](https://www.ludoya.com/games/keyforge-call-of-the-archons-archon-deck)
- [KeyForge: Age of Ascension – Archon Deck](https://www.ludoya.com/games/keyforge-age-of-ascension-archon-deck)
- [KeyForge: Worlds Collide – Archon Deck](https://www.ludoya.com/games/keyforge-worlds-collide-archon-deck)
- [KeyForge: Mass Mutation – Archon Deck](https://www.ludoya.com/games/keyforge-mass-mutation-archon-deck)
- [KeyForge Adventures: Rise of the Keyraken](https://www.ludoya.com/games/keyforge-adventures-rise-of-the-keyraken)
- [KeyForge: Dark Tidings – Archon Deck](https://www.ludoya.com/games/keyforge-dark-tidings-archon-deck)
- [KeyForge Adventures: Abyssal Conspiracy](https://www.ludoya.com/games/keyforge-adventures-abyssal-conspiracy)
- [KeyForge: Worlds Collide – Premium Box](https://www.ludoya.com/games/keyforge-worlds-collide-premium-box)
- [KeyForge Adventures: Fall of the House Gormangeist](https://www.ludoya.com/games/keyforge-adventures-fall-of-the-house-gormengeist)
- [KeyForge Adventures: The Great Hunt](https://www.ludoya.com/games/keyforge-adventures-the-great-hunt)
- [KeyForge Adventures: Fall of the House Gormangeist Nightmare Expansion](https://www.ludoya.com/games/keyforge-adventures-fall-of-the-house-gormangeist-nightmare-expansion)
- [KeyForge Event Pack: Martian Civil War](https://www.ludoya.com/games/keyforge-event-pack-martian-civil-war)
- [KeyForge: Winds of Exchange – Archon Deck](https://www.ludoya.com/games/keyforge-winds-of-exchange-archon-deck)

## Similar games

- [KeyForge: Dark Tidings](https://www.ludoya.com/games/keyforge-dark-tidings)
- [KeyForge: Mass Mutation](https://www.ludoya.com/games/keyforge-mass-mutation)
- [KeyForge: Age of Ascension](https://www.ludoya.com/games/keyforge-age-of-ascension)
- [KeyForge: Worlds Collide](https://www.ludoya.com/games/keyforge-worlds-collide)
- [Flesh and Blood](https://www.ludoya.com/games/flesh-and-blood)
- [Warhammer: Invasion](https://www.ludoya.com/games/warhammer-invasion)
- [Mindbug: Beyond Eternity](https://www.ludoya.com/games/mindbug-beyond-eternity)
- [Warhammer Age of Sigmar: Champions Trading Card Game](https://www.ludoya.com/games/warhammer-age-of-sigmar-champions-trading-card-game)
- [Star Wars: Destiny](https://www.ludoya.com/games/star-wars-destiny)
- [Mindbug: Battlefruit Kingdom](https://www.ludoya.com/games/mindbug-battlefruit-kingdom)
- [Dice Throne: Season Two – Cursed Pirate v. Artificer](https://www.ludoya.com/games/dice-throne-season-two-cursed-pirate-v-artificer)
- [Dice Throne: Season Two – Tactician v. Huntress](https://www.ludoya.com/games/dice-throne-season-two-tactician-v-huntress)

## Rules questions

### Do I have to forge a key if I have enough Æmber at the start of my turn?

Yes — during Step 1, if you have enough Æmber to pay the current forging cost you must forge one key (only one key can be forged in Step 1 each turn). (page 4)

### Which houses can I choose as my active house on Step 2?

You may choose any house shown on your identity card or any house for which you currently control a card; you cannot choose a house unless one of those conditions is met. (page 4)

### Can I play or use cards that aren't of the active house during my turn?

No — during Step 3 you may only play, discard, or use cards that belong to the active house unless a card ability explicitly allows otherwise. (page 5)

### What does "Omni" mean — can I use an Omni ability on a card that isn't the active house?

Yes — an "Omni:" ability may be triggered on any ready card you control even if that card does not belong to the active house; using it exhausts the card. (pages 6–7)

### How does damage, armor, and destroyed work when creatures fight?

When creatures fight they simultaneously deal damage equal to their power, then prevention/ward/armor are applied and remaining damage is placed as tokens; if a creature has damage equal to or greater than its power it is tagged for destruction and later put into its owner's discard pile. (pages 7, 33)

### If my creature and my opponent's creature both die in the same fight, do their "Destroyed:" abilities still trigger?

No — if both creatures are destroyed simultaneously they are not in play to have their "Destroyed:" abilities (that require them to be in play) resolve afterwards, so such abilities do not trigger; destroyed effects are handled at the destroyed timing described in the timing chart. (page 30; timing: page 33)

## Links

- [This page](https://www.ludoya.com/games/keyforge-call-of-the-archons)
- [KeyForge: Call of the Archons in the Ludoya app](https://app.ludoya.com/g/keyforge-call-of-the-archons)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/257501)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
