# Mage Knight Board Game

Mage Knight Board Game is a board game for 1–4 players. It plays in 60–240 minutes and is meant for ages 14 and up. Ludoya players call it best with 1. It is rated 6.7 out of 10 by 75 Ludoya reviewers. The cheapest copy in stock is $67.99 (United States).

- **Players:** 1–4 (best with 1)
- **Playing time:** 60–240 minutes
- **Minimum age:** 14+
- **Complexity:** 4.4 out of 5
- **Year published:** 2011
- **Categories:** Fantasy, Fighting, Adventure, Exploration
- **Mechanics:** Cooperative Game, Grid Movement, Map Addition, Multi-Use Cards, Role Playing, Card Play Conflict Resolution, Open Drafting, Variable Player Powers, Hand Management, Dice Rolling, Hexagon Grid, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Tags, Deck, Bag, and Pool Building, Turn Order: Claim Action, Modular Board
- **Ludoya rating:** 6.7 out of 10, from 75 reviews
- **Owned by:** 124 Ludoya players
- **Plays logged on Ludoya:** 474
- **Unique players:** 162

**Designers:** Vlaada Chvátil

**Artists:** J. Lonnee, Chris Raimo, Milan Vavroň

**Publishers:** WizKids (I)

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Cardhaus Games | 67.99 $ | https://www.cardhaus.com/mage-knight-board-game/ |
| Spelexperten | 895 kr | https://www.spelexperten.com/sallskapsspel/strategispel/wizkids-mage-knight-board-game.html |
| Fantasiapelit | 104 € | https://www.fantasiapelit.com/index.php?main=ai&kat=single&mista=indeksi&etsittava=_137509 |

## Expansions

- [Mage Knight Board Game: The Lost Legion Expansion](https://www.ludoya.com/games/mage-knight-board-game-the-lost-legion-expansion)
- [Mage Knight Board Game: Krang Character Expansion](https://www.ludoya.com/games/mage-knight-board-game-krang-character-expansion)
- [Mage Knight Board Game: Shades of Tezla Expansion](https://www.ludoya.com/games/mage-knight-board-game-shades-of-tezla-expansion)
- [Mage Knight: The Apocalypse Dragon](https://www.ludoya.com/games/mage-knight-the-apocalypse-dragon)
- [Mage Knight Board Game: Dual Color Cards Expansion](https://www.ludoya.com/games/mage-knight-board-game-dual-color-cards-expansion)

## Similar games

- [Mage Knight: Ultimate Edition](https://www.ludoya.com/games/mage-knight-ultimate-edition)
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- [Gloomhaven (Second Edition)](https://www.ludoya.com/games/gloomhaven-second-edition)
- [Sword & Sorcery: Ancient Chronicles](https://www.ludoya.com/games/sword-and-sorcery-ancient-chronicles)
- [Gloomhaven](https://www.ludoya.com/games/gloomhaven)
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- [Black Rose Wars: Rebirth](https://www.ludoya.com/games/black-rose-wars-rebirth)
- [Oathsworn: Into the Deepwood](https://www.ludoya.com/games/oathsworn-into-the-deepwood)
- [Malhya: Lands of Legends](https://www.ludoya.com/games/malhya-lands-of-legends)
- [Arydia: The Paths We Dare Tread](https://www.ludoya.com/games/arydia-the-paths-we-dare-tread)

## Rules questions

### When does my turn end — can I stop early or must I play all my cards?

You may end your turn by playing or discarding at least one card (or skip only if your hand is empty); if your Deed deck is empty you may forfeit your turn to announce the end of the round (you must announce if you also have no cards in hand) and other players get one last turn (page 1).

### How do I move — do I spend mana or play cards to move, and how does exploring work?

You gain and spend move points from movement effects (cards/abilities) and play non-wound cards sideways for 1 Move each; spend move points according to terrain cost and you can spend 2 move points to explore and reveal an adjacent tile (pages 1).

### How do wounds and healing work for my hero and for units?

Hero wounds are taken as Wound cards into your hand and can only be removed by spending healing (playing healing effects or buying healing at villages/monasteries); unit wounds are placed on the unit (making it unusable) and must be healed by paying the unit's healing cost (healing can be done any time on your turn except during combat) (page 2).

### What's the sequence when resolving combat — what are the six combat steps?

Combat proceeds in six steps: 1) Reveal all enemies, 2) Ranged/Siege attacks, 3) Block, 4) Damage assignment, 5) Attack (melee) phase, and 6) Outcome/resolution (apply shields, rewards, removals, or withdrawals) (page 2).

### Do I have to defeat every defender to conquer a city or keep?

A city is conquered when all its defenders are defeated (rampaging enemies do not count as defenders), after which shields/leader are awarded; fortified sites work similarly — defeat the site's defenders to place shields and mark the site (page 2).

### When do I draw back up to my hand limit and can my keeps/cities change that limit?

At the end of your turn you discard any number of cards (you must discard if you didn't discard during the turn) and then draw until you reach your hand limit; being on or next to your own keeps or conquered cities can increase your hand limit (page 1).

## Links

- [This page](https://www.ludoya.com/games/mage-knight-board-game)
- [Mage Knight Board Game in the Ludoya app](https://app.ludoya.com/g/mage-knight-board-game)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/96848)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
