# Memoir '44: Pacific Theater

Memoir '44: Pacific Theater is a board game for 2–8 players. It plays in 30–60 minutes and is meant for ages 8 and up. Ludoya players call it best with 2. It is rated 7.8 out of 10 by 3 Ludoya reviewers. The cheapest copy in stock is $34.39 (United States).

- **Players:** 2–8 (best with 2)
- **Playing time:** 30–60 minutes
- **Minimum age:** 8+
- **Complexity:** 2.2 out of 5
- **Year published:** 2006
- **Categories:** Expansion for Base-game, Wargame, World War II
- **Mechanics:** Hand Management, Dice Rolling, Campaign / Battle Card Driven, Modular Board
- **Ludoya rating:** 7.8 out of 10, from 3 reviews
- **Owned by:** 22 Ludoya players
- **Plays logged on Ludoya:** 1
- **Unique players:** 1

**Designers:** Richard Borg

**Artists:** Cyrille Daujean, Julien Delval

**Publishers:** Days of Wonder

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Cardhaus Games | 34.39 $ | https://www.cardhaus.com/memoir-44-pacific-theater/ |
| Spelexperten | 389 kr | https://www.spelexperten.com/sallskapsspel/expansioner/memoir-44-pacific-theater-exp-1.html |
| Alphaspel | 420 kr | https://alphaspel.se/491-bradspel/4747-memoir-44-pacific-theater |
| Svet deskovych her | 990 Kč | https://www.svet-deskovych-her.cz/produkty/353/memoir-44-pacific-theater |

## Expansions

- [Memoir '44: The Battles of Khalkhin-Gol](https://www.ludoya.com/games/memoir-44-the-battles-of-khalkhin-gol)
- [Memoir '44: Through Jungle and Desert](https://www.ludoya.com/games/memoir-44-through-jungle-and-desert)

## Rules questions

### Can Japanese infantry ignore flags rolled against them?

Yes. Japanese infantry must ignore the first flag rolled against them; if they are on terrain or an obstacle that already ignores a flag, they ignore the first two flags, and Japanese infantry in caves ignore all flags. (p. 7)

### Can Japanese infantry move two hexes and still battle?

Yes, an ordered Japanese infantry unit may move two hexes and battle when making a Close Assault—the Banzai charge—but terrain movement and battle restrictions still apply. With an Infantry Assault card, it may still move two hexes and battle, but not move three hexes and battle. (p. 7)

### How many units can the US Marines activate with a Section card?

US Marines may activate one additional unit whenever a Section card is played. Tactic cards that normally activate four units activate five instead, and those that activate one activate two; other listed Tactic cards remain unchanged. (p. 7)

### How does combat work at night?

At night, visibility initially extends only one hex, so combat is limited to Close Assault. At the start of each US turn, four dice are rolled; each Star increases visibility by one hex, and until full daylight, Air Power and Barrage may order only one unit. (p. 8)

### What happens when a unit enters a minefield?

Any unit entering a minefield must stop. An enemy unit reveals the minefield and rolls dice equal to its strength, scoring hits on matching unit symbols or grenades; a friendly unit from the side that placed it ignores it, while retreating units pass through without stopping or rolling. (pp. 8–9)

### Can Japanese infantry move between cave hexes?

Yes. Only Japanese infantry may move from an occupied cave to any other empty cave as their entire movement for the turn, and they may still battle afterward. (p. 4)

## Links

- [This page](https://www.ludoya.com/games/memoir-44-pacific-theater)
- [Memoir '44: Pacific Theater in the Ludoya app](https://app.ludoya.com/g/memoir-44-pacific-theater)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/21384)

_Data from Ludoya, updated 2026-09-24. Ratings, ownership and play counts are Ludoya's own._
