# Mind MGMT: The Psychic Espionage “Game.”

Mind MGMT: The Psychic Espionage “Game.” is a board game for 1–5 players. It plays in 60 minutes and is meant for ages 13 and up. Ludoya players call it best with 3. It is rated 8.3 out of 10 by 26 Ludoya reviewers. The cheapest copy in stock is $42.33 (United States).

- **Players:** 1–5 (best with 3)
- **Playing time:** 60 minutes
- **Minimum age:** 13+
- **Complexity:** 2.9 out of 5
- **Year published:** 2021
- **Categories:** Spies / Secret Agents, Comic Book / Strip, Deduction
- **Mechanics:** Grid Movement, Cooperative Game, Point to Point Movement, Team-Based Game, Variable Player Powers, Paper-and-Pencil, Hidden Movement, Deduction
- **Ludoya rating:** 8.3 out of 10, from 26 reviews
- **Owned by:** 124 Ludoya players
- **Plays logged on Ludoya:** 240
- **Unique players:** 206

**Designers:** Sen-Foong Lim, Jay Cormier

**Artists:** Matt Kindt

**Publishers:** Off the Page Games

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Gamers Guild AZ | 42.33 $ | https://gamersguildaz.com/products/mind-mgmt-the-psychic-espionage-game |
| Miniature Market | 60 $ | https://www.miniaturemarket.com/bilotpg001.html |
| Cardhaus Games | 60 $ | https://www.cardhaus.com/mind-mgmt-the-psychic-espionage-game/ |
| 401 Games | 86 $ | https://store.401games.ca/products/mind-mgmt-the-psychic-espionage-game |
| eFantasy | 69.99 € | https://www.efantasy.gr/en/products/board-games/221200-board-game-mind-mgmt |
| TLAMA games | 1319 Kč | https://www.tlamagames.com/deskove-hry/mind-mgmt--cesky/ |
| Game Ninja | 599 kr | https://www.gameninja.no/produkt/mind-mgmt/ |
| Svet deskovych her | 1380 Kč | https://www.svet-deskovych-her.cz/produkty/13005/mind-mgmt |
| Ludifolie | 59.9 € | https://www.ludifolie.com/13636-mind-mgmt.html |
| Zatu Games | 58.09 £ | https://zatu.com/products/mind-mgmt-the-psychic-espionage-game |
| Reflexshop | 24990 Ft | https://reflexshop.hu/mind-mgmt-tarsasjatek |
| Spelexperten | 799 kr | https://www.spelexperten.com/sallskapsspel/strategispel/mind-mgmt-the-psychic-espionage-game.html |
| Alphaspel | 799 kr | https://alphaspel.se/491-bradspel/144816-mind-mgmt-retail-ed |
| Spielezar | 67.9 Fr. | https://www.spielezar.ch/brettspiele/mind-mgmt |
| Nexus | 10995 kr | https://nexus.is/vara/mind-mgmt/ |
| Get Your Fun | 79.99 € | https://www.getyourfun.it/037719-mind-mgmt-the-psychic-espionage-game-giochi-di-investigazione.html |

## Expansions

- [Mind MGMT: Secret Missions](https://www.ludoya.com/games/mind-mgmt-secret-missions)
- [Mind MGMT: Penny and Arjet Promo Card](https://www.ludoya.com/games/mind-mgmt-penny-and-arjet-promo-card)
- [Mind MGMT: Joker](https://www.ludoya.com/games/mind-mgmt-joker)

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## Rules questions

### Can the Recruiter move onto a space with an Agent without revealing themselves?

Yes — the Recruiter may move to a location occupied by an Agent and does not have to reveal that they were there (see STEP action rules, p. 4).

### When I use a MIND SLIP, do I mark the spaces I jump over or contact Recruits there?

No — when you MIND SLIP you write only the next number on your new location, you do not mark intervening spaces, and you may not contact Recruits in locations you jumped over (p. 5).

### If an Agent asks about a Feature and the Recruiter has been to multiple matching locations, do they have to reveal them all?

No — the Recruiter must reveal exactly one matching visited location by placing a STEP token (preferably one without an existing STEP or Confirmed Mental Note) and does not have to disclose other matches (p. 7).

### When does the Recruiter place Recruit meeples after visiting circled Features — immediately or later?

The Recruiter contacts Recruits automatically when visiting circled Features, but the number of contacted Recruits is only revealed and placed as meeples when the Time Token reaches an Alert space (see Contacting Recruits, p. 4, and Advance Time Token, p. 6).

### Can Agents ASK, REVEAL, or CAPTURE in a location occupied by an Immortal?

No — an Immortal in a location prevents Agents there from using ASK, REVEAL, or CAPTURE, and Agents may not ASK about Features in locations occupied by any Immortal (pp. 5, 7–8).

### If the Recruiter visits the 2nd MIND SLIP token on the board, do they have to tell the Rogue Agents they picked it up?

No — the Recruiter may visit and retrieve the 2nd MIND SLIP without telling the Rogue Agents and only needs to reveal it if and when they actually discard it to perform a MIND SLIP (p. 5).

## Links

- [This page](https://www.ludoya.com/games/mind-mgmt-the-psychic-espionage-game)
- [Mind MGMT: The Psychic Espionage “Game.” in the Ludoya app](https://app.ludoya.com/g/mind-mgmt-the-psychic-espionage-game)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/284653)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
