# New York Crisis

New York Crisis is a board game for 1–4 players. It plays in 45–60 minutes and is meant for ages 12 and up. Ludoya players call it best with 4. It is rated 6.3 out of 10 by 2 Ludoya reviewers.

- **Players:** 1–4 (best with 4)
- **Playing time:** 45–60 minutes
- **Minimum age:** 12+
- **Complexity:** 2 out of 5
- **Year published:** 2021
- **Categories:** Miniatures, Dice, Adventure, Murder / Mystery
- **Mechanics:** Grid Movement, Cooperative Game, Action Points, Variable Player Powers, Dice Rolling, Events, Action / Event
- **Ludoya rating:** 6.3 out of 10, from 2 reviews
- **Owned by:** 10 Ludoya players
- **Plays logged on Ludoya:** 18
- **Unique players:** 22

**Designers:** Fran Ruiz, Buster Lehn, JuanJosé Martínez

**Artists:** Mateusz Wilma, Henning Ludvigsen

**Publishers:** Juegorama

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Dungeon Marvels | 24 € | https://dungeonmarvels.com/new-york-crisis-69543.html |
| Spielezar | 52.9 Fr. | https://www.spielezar.ch/brettspiele/new-york-crisis-deen |

## Expansions

- [New York Crisis: The Body Cloners](https://www.ludoya.com/games/new-york-crisis-the-body-cloners)

## Similar games

- [Brook City](https://www.ludoya.com/games/brook-city)
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- [Chronicles of Crime: 1900](https://www.ludoya.com/games/chronicles-of-crime-1900)
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- [Rangers of Shadow Deep](https://www.ludoya.com/games/rangers-of-shadow-deep)
- [Chronicles of Crime](https://www.ludoya.com/games/chronicles-of-crime)
- [Mythic Mischief Vol. II](https://www.ludoya.com/games/mythic-mischief-vol-ii)
- [Chronicles of Crime: 1400](https://www.ludoya.com/games/chronicles-of-crime-1400)
- [Mythic Mischief](https://www.ludoya.com/games/mythic-mischief)
- [Hard City](https://www.ludoya.com/games/hard-city)

## Rules questions

### Can I enter a location that has a police car or the FBI?

No. You cannot enter locations occupied by police cars (police-placed locations are off-limits during the round) and you also cannot move into locations occupied by the FBI (FBI stays on the board until the end of the game). (pages 4–5)

### What happens if a mafia token is placed where there are already 2 mafia tokens?

If you must place a mafia where there are already 2 tokens, discard those two tokens, raise the alert track 2 steps, and place an FBI token on that location. (page 5)

### If there's a mafia on my space, can I keep moving or take other actions?

No — if you are in a location with one or more mafia tokens you must deal with them before you can continue; you cannot continue movement while an undealt mafia remains, and for each undealt mafia at the end of your turn you suffer 1 wound and lose 1 die until healed. (pages 5–6)

### What does a wildcard die do and is there any penalty for using it?

A wildcard can be used as any other result, but using it raises the alert track by 1 point. Wildcard results remain valid until the end of your turn (or until you re-roll them). (page 6)

### How does the EXTRA STEP work and what happens when the alert track reaches its limit?

Once per turn you may take 1 extra step by immediately raising the alert track 1 step (this is separate from your two actions). If the alert track reaches its limit the players have until the end of the current round to win (and if the alert reaches the limit during the police phase you get a full round). (pages 5, 7)

## Links

- [This page](https://www.ludoya.com/games/new-york-crisis)
- [New York Crisis in the Ludoya app](https://app.ludoya.com/g/new-york-crisis)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/316070)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
