# Oathsworn: Into the Deepwood

Oathsworn: Into the Deepwood is a board game for 1–4 players. It plays in 30–90 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 6.5 out of 10 by 20 Ludoya reviewers. The cheapest copy in stock is $249.10 (United States).

- **Players:** 1–4 (best with 4)
- **Playing time:** 30–90 minutes
- **Minimum age:** 14+
- **Complexity:** 3.7 out of 5
- **Year published:** 2022
- **Categories:** Fantasy, Fighting, Miniatures, Card Game, Dice, Mythology, Puzzle, Adventure, Exploration
- **Mechanics:** Cooperative Game, Role Playing, Card Play Conflict Resolution, Action Points, Variable Player Powers, Hand Management, Dice Rolling, Storytelling, Pattern Recognition, Push Your Luck, Hexagon Grid, Scenario / Mission / Campaign Game, Deck, Bag, and Pool Building, Modular Board, Legacy Game
- **Ludoya rating:** 6.5 out of 10, from 20 reviews
- **Owned by:** 78 Ludoya players
- **Plays logged on Ludoya:** 240
- **Unique players:** 55

**Designers:** Jamie Jolly

**Artists:** Dongbiao Lu, Sean Jackson, Francesca Baerald, Vladimir Buchyk, Dongjun Lu

**Publishers:** Shadowborne Games

## Expansions

- [Oathsworn: Into the Deepwood – Sir Tom Vasel Promo Ally](https://www.ludoya.com/games/oathsworn-into-the-deepwood-sir-tom-vasel-promo-ally)
- [Oathsworn: Into the Deepwood – Dennis the Geek Ally](https://www.ludoya.com/games/oathsworn-into-the-deepwood-dennis-the-geek-ally)

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## Rules questions

### Do companions count as full characters for setup, items and actions?

Companions are handled differently from full characters: setup, starting items and many character-specific trackers are only for full characters, while companions use their simplified companion setup and limited actions; see pages 6–7 for the differences and setup steps (pages 6–7).

### How do we place maps, Location Tokens and move the Free Company — do we follow the app or the story book?

You follow the Story Book or the companion app instructions for placing maps and Location Tokens, then move your Free Company along the path using Path Cards as directed by the current story entry (page 10).

### What happens when we pick up items — where do equipped items vs backpack items go, and what if we run out of item cards?

Items you equip go to your character’s equipment slots while extras go into your backpack up to its limit; the rules cover equipping, backpack limits and what to do when items are exhausted in the Event/Item setup (page 12).

### How do Checks, Criticals and redraws work, and what is a Secret Decision?

Checks resolve by drawing cards and comparing results with levels of success and critical outcomes; certain results allow redraws per the check rules, and Secret Decisions are simultaneous hidden choices resolved according to the check procedure (page 14).

### How does combat resolution interact with Might cards, losing HP, and Permanent tokens?

Combat is resolved by drawing combat cards and applying Might cards and results to deal damage or effects; losing Hit Points, applying Permanent Tokens and spending or gaining Might are governed by the combat and damage rules (pages 13 and 15).

### How does the Time Track work and when do Event Cards trigger?

Place Location/Time tokens on the Time Track as the story directs; each type of track effect is resolved when its token is reached and Event Cards are drawn or resolved according to the track’s instructions (page 11).

## Links

- [This page](https://www.ludoya.com/games/oathsworn-into-the-deepwood)
- [Oathsworn: Into the Deepwood in the Ludoya app](https://app.ludoya.com/g/oathsworn-into-the-deepwood)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/251661)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
