# Red Rising

Red Rising is a board game for 1–6 players. It plays in 45–60 minutes and is meant for ages 14 and up. Ludoya players call it best with 3. It is rated 6.1 out of 10 by 51 Ludoya reviewers. The cheapest copy in stock is $45.90 (United States).

- **Players:** 1–6 (best with 3)
- **Playing time:** 45–60 minutes
- **Minimum age:** 14+
- **Complexity:** 2.3 out of 5
- **Year published:** 2021
- **Categories:** Novel-based, Card Game, Science Fiction
- **Mechanics:** End Game Bonuses, Solo / Solitaire Game, Set Collection, Open Drafting, Hand Management, Take That, Dice Rolling, Variable Player Powers
- **Ludoya rating:** 6.1 out of 10, from 51 reviews
- **Owned by:** 107 Ludoya players
- **Plays logged on Ludoya:** 302
- **Unique players:** 371

**Designers:** Jamey Stegmaier, Alexander Schmidt (II)

**Artists:** Justin Wong (II), Miles Bensky, Jacqui Davis

**Publishers:** Stonemaier Games

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Spelexperten | 349 kr | https://www.spelexperten.com/sallskapsspel/strategispel/red-rising.html |
| Zatu Games | 28.35 £ | https://zatu.com/products/red-rising |
| Milan Spiele | 33.9 € | https://www.milan-spiele.de/red-rising-engl-p-29337.html |
| Alphaspel | 385 kr | https://alphaspel.se/491-bradspel/135848-red-rising-retail-edition-en |
| World of Board Games | 399 kr | https://www.worldofboardgames.com/red-rising |
| Midgard Games | 399 kr | https://midgardgames.no/products/red-rising |
| Ludifolie | 39.9 € | https://www.ludifolie.com/10252-red-rising.html |
| Game Ninja | 499 kr | https://www.gameninja.no/produkt/red-rising/ |
| Nexus | 6995 kr | https://nexus.is/vara/red-rising/ |
| Spielezar | 47.9 Fr. | https://www.spielezar.ch/brettspiele/red-rising-en |
| Fantasiapelit | 54.5 € | https://www.fantasiapelit.com/index.php?main=ai&kat=single&mista=indeksi&etsittava=_209366 |

## Similar games

- [Raising Robots](https://www.ludoya.com/games/raising-robots)
- [Baseball Highlights: 2045 – Bases Loaded Edition](https://www.ludoya.com/games/baseball-highlights-2045-bases-loaded-edition)
- [Raising Robots: Deluxe](https://www.ludoya.com/games/raising-robots-deluxe)
- [Etherstone](https://www.ludoya.com/games/etherstone)
- [Shards of Infinity: Saga Collection](https://www.ludoya.com/games/shards-of-infinity-saga-collection)
- [It's a Wonderful World](https://www.ludoya.com/games/its-a-wonderful-world)
- [The Reckoners](https://www.ludoya.com/games/the-reckoners)
- [Fantasy Realms: Deluxe Edition](https://www.ludoya.com/games/fantasy-realms-deluxe-edition)
- [Baseball Highlights: 2045](https://www.ludoya.com/games/baseball-highlights-2045)
- [Undaunted 2200: Callisto](https://www.ludoya.com/games/undaunted-2200-callisto)
- [Everdell: The Complete Collection](https://www.ludoya.com/games/everdell-the-complete-collection)
- [Star Realms: Frontiers](https://www.ludoya.com/games/star-realms-frontiers)

## Rules questions

### Do I have to deploy a card when I take the Lead action?

Yes — Lead requires you to select a card from your hand and deploy it face up on a location; only if you have zero cards in hand do you skip the deploy portion (page 3).

### If a deploy ability tells me to “end your turn,” do I still get the location/deck bonus?

No — if a deploy ability instructs you to end your turn, you may not proceed to gain the top card of a location or the deck or the corresponding bonus (page 3).

### When I gain the Sovereign token, when does my house tile ability trigger and is it optional?

You first gain (or keep) the Sovereign token and then immediately trigger your house tile ability; those house abilities must be resolved if possible (page 5).

### What's the difference between Lead and Scout?

Lead: deploy a card from your hand, then either gain the top card of a different location and that location's bonus or draw the top card of the deck and roll the Rising die for its bonus; Scout: reveal the top card of the deck and place (not deploy) it on a location, and gain that location's bonus — players normally Scout only if satisfied with their hand (page 3).

### How is end-of-game scoring handled for Influence, Helium, Fleet, and ties?

Influence: the player(s) with the most Influence score 4 points per Influence, second-most score 2 each, others 1 each; Helium is worth 3 points each, Sovereign is 10 points, Fleet scores by position, and you lose 10 points for each card beyond the 7th; if there's a tie for first the tied player with the Sovereign wins, otherwise the victory is shared (pages 7 and 6).

## Links

- [This page](https://www.ludoya.com/games/red-rising)
- [Red Rising in the Ludoya app](https://app.ludoya.com/g/red-rising)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/329465)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
