# Shadows over Camelot: Merlin's Company

Shadows over Camelot: Merlin's Company is a board game for 3–8 players. It plays in 60–90 minutes and is meant for ages 10 and up. Ludoya players call it best with 7. It is rated 5.9 out of 10 by 1 Ludoya reviewers.

- **Players:** 3–8 (best with 7)
- **Playing time:** 60–90 minutes
- **Minimum age:** 10+
- **Complexity:** 2.5 out of 5
- **Year published:** 2008
- **Categories:** Expansion for Base-game, Medieval, Mythology, Adventure, Deduction
- **Mechanics:** Cooperative Game, Traitor Game, Variable Player Powers, Hand Management
- **Ludoya rating:** 5.9 out of 10, from 1 reviews
- **Owned by:** 13 Ludoya players
- **Plays logged on Ludoya:** 5
- **Unique players:** 8

**Designers:** Serge Laget, Bruno Cathala

**Artists:** Cyrille Daujean, Julien Delval

**Publishers:** Days of Wonder

## Rules questions

### Do I draw a Travel card every time my Knight moves?

No. Draw a Travel card only when you choose Move to a new Quest as a Heroic Action during your turn or use Sir Tristan’s Special Power. Moves caused by completing a Quest, moving out of turn, or reacting to a card do not require a Travel card (p. 2).

### What happens if I draw a Captured! Travel card?

Your Knight stays where he is and cannot take part in any game action until another Knight spends a Heroic Action and discards a Special White card to free him. A Knight cannot free himself (p. 3).

### Does Merlin start the game on the board, and what does he do?

Merlin starts off the board and enters when the first Merlin Travels card is drawn. Once per player’s turn, a Knight sharing Merlin’s Quest may draw one White card as a free Action, which does not count toward the Knight’s Heroic Actions (p. 2).

### Do Black cards for a Quest that is already over still add a Siege Engine?

When Merlin travels to a Quest that is no longer in play, drawing its corresponding Black card does not add a Siege Engine; discard that card with no further effect. In other cases, Black cards for finished Excalibur, Holy Grail, or Lancelot & the Dragon Quests are permanently removed, and drawing one still adds a Siege Engine whenever applicable (pp. 2–3).

### Do I have to use all seven new Knights, and can two Knights have the same color?

You may replace the original Knight set with the seven new Knights, or choose Knights from either set. However, no two Knights may have the same Coat of Arms color, and King Arthur is always included and assigned before the other Knights are selected (p. 2).

### How many Traitors are used in a seven- or eight-player game?

Add the second Traitor card to the Loyalty cards at the start of a seven- or eight-player game. At the end, one undiscovered Traitor turns two White Swords Black; two undiscovered Traitors turn three White Swords Black (p. 3).

## Links

- [This page](https://www.ludoya.com/games/shadows-over-camelot-merlins-company)
- [Shadows over Camelot: Merlin's Company in the Ludoya app](https://app.ludoya.com/g/shadows-over-camelot-merlins-company)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/35704)

_Data from Ludoya, updated 2026-09-23. Ratings, ownership and play counts are Ludoya's own._
