# Skull Tales: Full Sail!

Skull Tales: Full Sail! is a board game for 1–5 players. It plays in 60–150 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 8.3 out of 10 by 25 Ludoya reviewers. The cheapest copy in stock is $89.99 (United States).

- **Players:** 1–5 (best with 4)
- **Playing time:** 60–150 minutes
- **Minimum age:** 14+
- **Complexity:** 3.9 out of 5
- **Year published:** 2019
- **Categories:** Fantasy, Miniatures, Territory Building, Adventure, Exploration, Nautical, Pirates
- **Mechanics:** Grid Movement, Cooperative Game, Role Playing, Action Points, Dice Rolling, Campaign / Battle Card Driven, Modular Board, Semi-Cooperative Game
- **Ludoya rating:** 8.3 out of 10, from 25 reviews
- **Owned by:** 92 Ludoya players
- **Plays logged on Ludoya:** 305
- **Unique players:** 82

**Designers:** David Illescas

**Artists:** Paco Arenas, Jaime González García

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Cardhaus Games | 89.99 $ | https://www.cardhaus.com/skull-tales-full-sail/ |
| Board Game Bliss | 123.95 $ | https://www.boardgamebliss.com/products/skull-tales-full-sail |

## Expansions

- [Skull Tales: Full Sail! – Mega-Expansion](https://www.ludoya.com/games/skull-tales-full-sail-mega-expansion)
- [Skull Tales: Tortuga Expansion](https://www.ludoya.com/games/skull-tales-tortuga-expansion)
- [Skull Tales: Full Sail! – The Twins](https://www.ludoya.com/games/skull-tales-full-sail-the-twins)
- [Skull Tales: Full Sail! – The Dynamic Duo](https://www.ludoya.com/games/skull-tales-full-sails-the-dynamic-duo)
- [Skull Tales: Full Sail! – O Captain! My Captain!](https://www.ludoya.com/games/skull-tales-full-sail-o-captain-my-captain)
- [Skull Tales: Full Sail! – Kickstarter Extras](https://www.ludoya.com/games/skull-tales-full-sail-kickstarter-extras)
- [Skull Tales: Full Sail! – Curse of the Caribbean](https://www.ludoya.com/games/skull-tales-full-sail-curse-of-the-caribbean)
- [Skull Tales: Full Sail! – Pirates! Expansion](https://www.ludoya.com/games/skull-tales-full-sail-pirates-expansion)

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## Rules questions

### Can I move through an enemy's space or end my movement next to them without being Engaged?

You cannot freely move through an enemy or ignore adjacency: becoming adjacent causes Engagement and you remain Engaged until you use the Disengage action or otherwise break it; movement and adjacency/engagement rules are explained in Adventure Guide, pp.16 and the Engaged state effects on movement are listed Adventure Guide, p.31.

### How does line of sight and cover work for ranged attacks—do roofs and heights block shots?

Line of sight and range for ranged attacks take heights, roofs and obstacles into account: you need clear LoS and range as defined by the ranged combat and LoS rules, and roofs/heights can block or modify shots per the height and LoS rules in Adventure Guide, pp.19–21 (and height specifics on p.21).

### What's a confronted roll (opposed roll) and how do opposed rolls resolve in combat?

A confronted (opposed) roll is when two parties roll against each other and compare results—each applies modifiers, criticals, limits and destiny points as normal, and the higher total wins the confrontation; see Adventure Guide, pp.8–9 for the full procedure and example. 

### How do enemies pick targets and what if I don't have enough miniatures when they spawn?

Enemy behavior and targeting follow the spawn/placement priorities and behavior roll results; if you lack miniatures you follow the placement priority rules and use the example procedure for insufficient miniatures in Adventure Guide, pp.27–28 (enemy special behaviors on p.29).

### What exactly happens when a pirate is KO'd, wounded or unconscious—can they act or be carried?

KO'd/unconscious or wounded characters cannot act and suffer the state-specific limits listed (movement, actions, revival), and they must be revived by the Revive action or other rules; see Revive/action rules on Adventure Guide, p.25 and the KO/Unconscious/Wounded state details on Adventure Guide, pp.30–31. 

### When does an Adventure end and how do I know if we succeeded or failed?

Adventure end conditions, victory/failure triggers and the consequences for repeating or ending a mission are defined under the Adventure end rules; consult Adventure Guide, p.34 for the exact end conditions and success/failure outcomes.

## Links

- [This page](https://www.ludoya.com/games/skull-tales-full-sail)
- [Skull Tales: Full Sail! in the Ludoya app](https://app.ludoya.com/g/skull-tales-full-sail)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/248949)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
