# Tainted Grail: Kings of Ruin

Tainted Grail: Kings of Ruin is a board game for 1–4 players. It plays in 90–120 minutes and is meant for ages 14 and up. Ludoya players call it best with 2. It is rated 8.5 out of 10 by 4 Ludoya reviewers. The cheapest copy in stock is $64.99 (United States).

- **Players:** 1–4 (best with 2)
- **Playing time:** 90–120 minutes
- **Minimum age:** 14+
- **Complexity:** 3.3 out of 5
- **Year published:** 2024
- **Categories:** Fantasy, Miniatures, Mythology, Exploration, Adventure
- **Mechanics:** Hand Management, Narrative Choice / Paragraph, Deck Construction, Dice Rolling, Scenario / Mission / Campaign Game, Events, Role Playing, Modular Board, Area Movement, Solo / Solitaire Game, Cooperative Game, Storytelling
- **Ludoya rating:** 8.5 out of 10, from 4 reviews
- **Owned by:** 37 Ludoya players
- **Plays logged on Ludoya:** 70
- **Unique players:** 14

**Designers:** Krzysztof Piskorski, Michał Lach, Andrzej Betkiewicz, Konrad Sulżycki

**Artists:** Jakub Dzikowski, Piotr Orleański, Dawid Jurek, Patryk Jędraszek, Michał Peitsch, Pamela Łuniewska, Reliah A. Szade, Weronika Kordeusz, Mateusz Bielski, Jakub Jagoda, Piotr Foksowicz, Michael Peitsch, Maciej Wierzchowski, Ewa Labak

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Gamers Guild AZ | 64.99 $ | https://gamersguildaz.com/products/tainted-grail-kings-of-ruin-corebox |
| Cardhaus Games | 109.99 $ | https://www.cardhaus.com/tainted-grail-kings-of-ruin/ |
| Miniature Market | 111.99 $ | https://www.miniaturemarket.com/tainted-grail-kings-ruin-corebox-awkor01.html |
| Ludifolie | 10.9 € | https://www.ludifolie.com/22864-tainted-grail-kings-of-ruin-campsite.html |
| Alphaspel | 1329 kr | https://alphaspel.se/491-bradspel/199231-tainted-grail-kings-of-ruin-core-box |
| Spelexperten | 1329 kr | https://www.spelexperten.com/sallskapsspel/strategispel/tainted-grail-kings-of-ruin.html |
| Philibert | 133.95 € | https://philibertnet.com/fr/awaken-realms/163121-tainted-grail-kings-of-ruin-5904689272305.html |
| Nexus | 21995 kr | https://nexus.is/vara/tainted-grail-kings-of-ruin/ |

## Expansions

- [Tainted Grail: Kings of Ruin – Black Goat of the Moors](https://www.ludoya.com/games/tainted-grail-kings-of-ruin-black-goat-of-the-moors)
- [Tainted Grail: Modular Campsite](https://www.ludoya.com/games/tainted-grail-modular-campsite)
- [Tainted Grail: Kings of Ruin (Gamefound Edition)](https://www.ludoya.com/games/tainted-grail-kings-of-ruin-echoes-of-ruin)
- [Tainted Grail: Kings of Ruin – Lost Chapters](https://www.ludoya.com/games/tainted-grail-kings-of-ruin-lost-chapters)
- [Tainted Grail: Kings of Ruin – Into the Mists](https://www.ludoya.com/games/tainted-grail-kings-of-ruin-into-the-mists)
- [Tainted Grail: Kings of Ruin – Treasure Seeker Promo Cards](https://www.ludoya.com/games/tainted-grail-kings-of-ruin-treasure-seeker-promo-cards)
- [Tainted Grail: Story Dice Expansion](https://www.ludoya.com/games/tainted-grail-story-dice-expansion)

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- [Agemonia](https://www.ludoya.com/games/agemonia)
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## Rules questions

### When does the Day end and what exactly do we do during End of Day (rest, recover, deck/vision, time)?

Follow the End of Day sequence steps (1–8), which explicitly cover resting/recovering, resolving Time/markers, and handling decks and visions; perform those steps in order each day (see Rulebook p.10 and Day sequence overview p.8).

### If my character hits 0 Health or fills their Terror track, are they immediately dead/removed?

Health, Terror and related death/insanity are resolved by the character track rules: reaching 0 Health triggers the death rules and filling Terror triggers insanity effects as specified on the character tracks (see Rulebook p.14).

### Can I use an Item card during an Encounter and what happens to it when I use it?

Items are used only as their card text allows during encounters; their gaining, flipping, discarding or removal is handled by the Item rules, and disposal (discard vs remove) follows the discard/remove rules (see Rulebook pp.18 and 15).

### Can I just run away from combat without consequence? How does Run Away work?

Running away is a defined encounter outcome and is handled by the Combat rules—you may attempt to Run Away according to the combat sequence, but the encounter is then resolved as an escape or other result as specified (see Rulebook pp.22 and 24–25).

### What's the difference between Combat and Diplomacy encounters—do cards and turns work the same?

Combat and Diplomacy use different systems: Combat uses combat cards, charges and the combat turn sequence, while Diplomacy has Duration, Affinity, different card anatomy and a separate turn/resolve procedure; consult the Combat section (pp.22–26) and the Diplomacy section (pp.27–31) for each system's rules. 

## Links

- [This page](https://www.ludoya.com/games/tainted-grail-kings-of-ruin)
- [Tainted Grail: Kings of Ruin in the Ludoya app](https://app.ludoya.com/g/tainted-grail-kings-of-ruin)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/360366)

_Data from Ludoya, updated 2026-09-23. Ratings, ownership and play counts are Ludoya's own._
