# Thunder Road: Vendetta – Maximum Chrome

Thunder Road: Vendetta – Maximum Chrome is a board game for 2–5 players. It plays in 45–75 minutes and is meant for ages 10 and up. Ludoya players call it best with 4. It is rated 8 out of 10 by 17 Ludoya reviewers. The cheapest copy in stock is $158.56 (United States).

- **Players:** 2–5 (best with 4)
- **Playing time:** 45–75 minutes
- **Minimum age:** 10+
- **Complexity:** 2.3 out of 5
- **Year published:** 2023
- **Categories:** Dice, Racing, Fighting, Miniatures
- **Mechanics:** Roll / Spin and Move, Die Icon Resolution, Grid Movement, Take That, Dice Rolling, Player Elimination
- **Ludoya rating:** 8 out of 10, from 17 reviews
- **Owned by:** 61 Ludoya players
- **Plays logged on Ludoya:** 105
- **Unique players:** 172

**Designers:** Justin D. Jacobson, Rob Daviau, Dave Chalker, Brett Myers, Brian Neff, Noah Cohen

**Artists:** Marie Bergeron, Garrett Kaida

**Publishers:** Restoration Games, 狗吠火車

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Outlet Games | 127.82 € | https://www.outletgames.es/juegos-de-mesa/thunder-road-vendetta-maximum-chrome-p-BMB-8437022228648.html |
| Zatu Games | 110.85 £ | https://zatu.com/products/thunder-road-vendetta-maximum-chrome-edition |
| Ludifolie | 143.9 € | https://www.ludifolie.com/21917-thunder-road-vendetta-edition-maximum-chrome.html |
| Mono de Juegos | 150 € | https://www.monodejuegos.shop/juego-de-mesa/thunder-road-vendetta-maximum-chrome/ |

## Expansions

- [Thunder Road: Vendetta – Carnival of Chaos](https://www.ludoya.com/games/thunder-road-vendetta-carnival-of-chaos)
- [Thunder Road: Vendetta – Extra Ammo Mini-Expansion Pack](https://www.ludoya.com/games/thunder-road-vendetta-extra-ammo-mini-expansion-pack)
- [Thunder Road: Vendetta  – Turbo Tina's Swag Pack](https://www.ludoya.com/games/thunder-road-vendetta-turbo-tinas-swag-pack)
- [Thunder Road: Vendetta – Choppe Shoppe: Spotter's Tower Promo Card](https://www.ludoya.com/games/thunder-road-vendetta-choppe-shoppe-spotters-tower-promo-card)
- [Thunder Road: Vendetta – Choppe Shoppe: Full-Froth Injector](https://www.ludoya.com/games/thunder-road-vendetta-choppe-shoppe-full-froth-injector)

## Similar games

- [Thunder Road: Vendetta](https://www.ludoya.com/games/thunder-road-vendetta)
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- [Dice Throne](https://www.ludoya.com/games/dice-throne)
- [RUMBLESLAM](https://www.ludoya.com/games/rumbleslam)
- [Dice Throne: Season One](https://www.ludoya.com/games/dice-throne-season-one)
- [Mindbug: King of Tokyo](https://www.ludoya.com/games/mindbug-x-king-of-tokyo)
- [Gorechosen](https://www.ludoya.com/games/gorechosen)
- [Blitz Bowl: Ultimate Edition](https://www.ludoya.com/games/blitz-bowl-ultimate-edition)
- [HeroQuest: First Light](https://www.ludoya.com/games/heroquest-first-light)
- [Avatar: The Last Airbender – Fire Nation Rising](https://www.ludoya.com/games/avatar-the-last-airbender-fire-nation-rising)
- [Car Wars (Sixth Edition)](https://www.ludoya.com/games/car-wars-sixth-edition)

## Rules questions

### Do I have to assign all my movement dice each round or can I save some for later?

On your turn you must assign an unused movement die to an operable road vehicle you haven’t moved this round; if you have no available vehicles you may instead assign a die to the coast space of a vehicle you previously moved (max twice per car). Once per round you may also assign an unused movement die to a command on your command board, but you may not assign a command die on a turn you are coasting. (See page 12.)

### If I use the Drift command, can I pass through any vehicles in my path without slamming?

Drift lets your road vehicle pass through the first space it enters that contains another road vehicle without slamming it, but if you end your turn in a space with a road vehicle you still slam it (even if it would have been your first slam). (See page 12.)

### What happens when my vehicle moves off the front of the lead tile — does it keep moving?

When a vehicle moves off the front and the lead tile wasn’t the final tile, update the board (remove the rear tile, slide tiles back, draw a new lead, place hazards), then if the vehicle still has remaining moves it continues moving on the new lead tile. If it moved onto the finish line on the final tile, the game ends and that player wins. (See page 15.)

### How does a slam get resolved — which vehicle moves and can the bigger vehicle force a reroll?

When two vehicles are stacked resolve a slam by rolling the slam die and the direction die to determine which vehicle moves and in what direction; if one vehicle is larger, its owner may ask for a single reroll of both dice. Continue resolving slams (and any resulting chain slams) until each space has only one vehicle. (See pages 13–14.)

### How does damage make a car inoperable, and what are minor damage and ON FIRE!?

When a car takes damage draw a damage token and place it face down in a damage slot; a car with two damage tokens is inoperable. The Big Rig and Final Five motorcycles take minor damage (fills a slot but has no effect), and an ON FIRE! token (from an ON FIRE damage or fire space) stays on the dashboard and forces a fire-die roll before that vehicle moves with results that can add moves, extinguish the fire, or eliminate the vehicle. (See pages 9, 24, and 20.)

### Can the Big Rig use the road die bonus like normal cars?

The Big Rig does not use the road die unless you activate the Traction Drive command on its mid section; Traction Drive specifically allows the Big Rig to use the road die that turn. (See pages 16 and 18.)

## Links

- [This page](https://www.ludoya.com/games/thunder-road-vendetta-maximum-chrome)
- [Thunder Road: Vendetta – Maximum Chrome in the Ludoya app](https://app.ludoya.com/g/thunder-road-vendetta-maximum-chrome)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/355997)

_Data from Ludoya, updated 2026-09-18. Ratings, ownership and play counts are Ludoya's own._
