# Two Rooms and a Boom

Two Rooms and a Boom is a board game for 6–30 players. It plays in 7–20 minutes and is meant for ages 8 and up. Ludoya players call it best with 14. It is rated 6.7 out of 10 by 15 Ludoya reviewers. The cheapest copy in stock is $30.00 (United States).

- **Players:** 6–30 (best with 14)
- **Playing time:** 7–20 minutes
- **Minimum age:** 8+
- **Complexity:** 1.5 out of 5
- **Year published:** 2013
- **Categories:** Print & Play, Card Game, Spies / Secret Agents, Negotiation, Bluffing, Party Game, Deduction, Real-time
- **Mechanics:** Hidden Roles, Team-Based Game, Variable Player Powers, Voting, Real-Time, Elapsed Real Time Ending, Acting
- **Ludoya rating:** 6.7 out of 10, from 15 reviews
- **Owned by:** 46 Ludoya players
- **Plays logged on Ludoya:** 162
- **Unique players:** 175

**Designers:** Sean McCoy, Alan Gerding

**Artists:** Sean McCoy

## Where to buy in United States

| Shop | Price | Link |
| --- | --- | --- |
| Cardhaus Games | 30 $ | https://www.cardhaus.com/two-rooms-and-a-boom-new-printing-dinged-dented-20-off-at-checkout/ |
| Board Game Bliss | 34.95 $ | https://www.boardgamebliss.com/products/two-rooms-and-a-boom |
| Zatu Games | 21.1 £ | https://zatu.com/products/two-rooms-and-a-boom |
| Dragons Lair | 375 kr | https://dragonslair.se/products/two-rooms-and-a-boom |
| Alphaspel | 399 kr | https://alphaspel.se/491-bradspel/94313-two-rooms-and-a-boom |
| Spielezar | 34.9 Fr. | https://www.spielezar.ch/partyspiele/two-rooms-and-a-boom-en |
| Gameology | 64.95 $ | https://www.gameology.com.au/products/two-rooms-and-a-boom |

## Expansions

- [Two Rooms and a Boom: Necroboomicon Expansion Pack](https://www.ludoya.com/games/two-rooms-and-a-boom-necroboomicon-expansion-pack)

## Similar games

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## Rules questions

### How exactly does the Bomber/President win condition work — who wins at the end of the game?

Red Team wins if the President gains the “dead” condition; Blue Team wins if the President does not gain the “dead” condition (i.e., the President survives). (See Blue Team: page 7; Bomber: page 8.)

### If someone steals my Bomber or President card, do they become the Bomber/President — will the bomb still go off or does the President change?

No — players keep their role, powers, and allegiance even if their physical card is stolen, so the original Bomber/President still functions as that character for win conditions. (See Body Snatcher note: page 7.)

### What if the Bomber is given the “dead” condition before the end of the game — does the bomb still detonate?

If the Bomber receives the “dead” condition before the end of the game, the Bomber does not detonate and therefore fails to provide the “dead” condition at the end. (See Bomber: page 8.)

### Do special roles like Ambassador, Beholder, or a Rat count toward room population or can leaders pick them as hostages?

No — Ambassadors and Beholders (and Rats while in the other room) are not counted as part of a room’s population, cannot be chosen as hostages, and cannot take part in votes; they also don’t count toward the player total for setup. (See Ambassador: page 3; Beholder: page 5; Rat: page 37.)

### If the President or Bomber changes players during the game (Hot Potato, Leprechaun, etc.), who must satisfy card-share obligations like Doctor/Engineer?

The new holder of the primary character must satisfy any end-of-game card‑share obligations — if the President/Bomber changes players, the new player must card share with the Doctor/Engineer as required. (See Hot Potato note: page 22; Engineer/Doctor notes: page 17 and page 14.)

## Links

- [This page](https://www.ludoya.com/games/two-rooms-and-a-boom)
- [Two Rooms and a Boom in the Ludoya app](https://app.ludoya.com/g/two-rooms-and-a-boom)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/134352)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
