# Yellow & Yangtze

Yellow & Yangtze is a board game for 2–4 players. It plays in 90 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 7.6 out of 10 by 27 Ludoya reviewers. The cheapest copy in stock is $57.26 (United States).

- **Players:** 2–4 (best with 4)
- **Playing time:** 90 minutes
- **Minimum age:** 14+
- **Complexity:** 3.1 out of 5
- **Year published:** 2018
- **Categories:** Territory Building, Civilization, Ancient
- **Mechanics:** Ownership, Income, Open Drafting, Action Points, Tile Placement, Hand Management, Take That, Area Majority / Influence, Set Collection, Hexagon Grid, Highest-Lowest Scoring, Force Commitment, Hidden Victory Points
- **Ludoya rating:** 7.6 out of 10, from 27 reviews
- **Owned by:** 49 Ludoya players
- **Plays logged on Ludoya:** 64
- **Unique players:** 107

**Designers:** Reiner Knizia

**Artists:** Vincent Dutrait

**Publishers:** Grail Games

## Expansions

- [Yellow & Yangtze: The Royal Palace](https://www.ludoya.com/games/yellow-and-yangtze-the-royal-palace)

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## Rules questions

### Can I move a leader that's already on the board or only place new ones?

You may place a leader from off the board, reposition a leader from another space on the board, or withdraw a leader as the Position action; placements must be on an empty, non-river space adjacent to a black governor and must not create a conflict (and if the last adjacent black governor is removed the leader must be removed). (page 5)

### Do I always get a victory point when I place a tile?

You gain a victory point for a placed tile only if the tile is in a state containing a like-colored leader (or, if none, a black governor leader); no point is gained if the placement unites states and causes a conflict, and multiple blue farmers placed in one action can each generate points if the condition applies. (page 6)

### How does a peasants' riot work and what does it remove?

By discarding two blue farmer tiles (or one plus your farmer leader in front of your screen) you discard any one tile from the board, which can split a state; if that removal destroys the last adjacent black governor to a leader the leader is returned, and if the removed tile supported a pagoda the pagoda is also removed. (page 7)

### What's the difference between a revolt and a war, and what triggers each?

A revolt happens when you place a leader into a state that already contains a leader of the same color (attacker vs defender resolved by black governor strength), while a war happens when a newly placed tile unites two or more states and the combined state contains like-colored leaders, triggering a larger resolution using red soldier strength. (pages 9–9)

### In a war, do the winners have to discard red soldier tiles too?

Yes—after resolving the war, the committed and removed red soldier tiles from each losing state are totaled, and the highest of those totals sets how many red soldier tiles must be discarded for the winning state: first discard the winning state's committed tiles, then (if needed) the unifier player removes additional red soldier tiles from the winning state to match that total. (page 10)

### When and how do pagodas get placed, and how do they score?

A pagoda may be placed when a tile creates a triangle of three like-colored tiles (if it doesn't create a conflict and no tile of that triangle already supports a pagoda) or by spending two green traders to claim an existing triangle; at the end of your turn you score one victory point per like-colored pagoda linked to each of your like-colored leaders (with black pagodas scoring only to black governor leaders). (page 8)

## Links

- [This page](https://www.ludoya.com/games/yellow-and-yangtze)
- [Yellow & Yangtze in the Ludoya app](https://app.ludoya.com/g/yellow-and-yangtze)
- [BoardGameGeek entry](https://boardgamegeek.com/boardgame/244114)

_Data from Ludoya, updated 2026-09-19. Ratings, ownership and play counts are Ludoya's own._
