Update v3.2.0
A week after 3.1, just in time for festival season: Ludoya now plans the tables at your stand, your whole event team works from one place, and every event ends with a report. Clubs get their own chat, and reviews now show how much their authors have played.
Ludoya plans the tables
- Tell Ludoya what you want to play: mark each game at the event as Need to play, Interested, Maybe or Pass. Ludoya builds the tables around everyone's wishes and the hours they're there.
- Fair for everyone: each player gets one of their Need to play games before anyone gets seconds, and nobody is seated at a game they passed on.
- A table is locked in once all its players confirm. If someone drops out, only the tables that aren't locked yet are re-planned.
- Bring your own copy to the event's list, and choose whether others can play it without you.
Festivals and stands
- Your event team: invite co-organizers, stand hosts, helpers and session runners from one Team section, or share a join link with a QR. Co-organizing is now free.
- Desk helpers: volunteers run check-ins, the wait list and walk-ups without seeing the rest of the console.
- A desk log: who checked whom in, who seated whom or passed a seat on, and when.
- The event report: once the festival is over, one button sums it up, including attendance, games lent, plays, market sales and full or empty sessions. It also compares the festival with your previous ones, and you can download it as a PDF for sponsors and the town hall.
- Stand feedback for publishers: answers by day and by table, as a spreadsheet, or as a PDF ready to send.
- Quiz trail: QR stops around the festival, each with a question. No app to download, and a raffle among everyone who plays. On the Business plan.
- Events in towns, squares and parks get a real map as their venue plan, with every spot pinned, directions, and the quiz trail's stops ticked off as you find them.
- Announcements that reach everyone at the event: a changed time or a moved activity goes by push with the app and by email without it. The event page keeps them as a notice board.
- Stand builder: a different session length for each table, a break per table, and adding a pause offers to remove the sessions it covers.
- "Free the table now" after a no-show or an early finish.
Venues
- Big groups book several tables at once: Ludoya finds free tables to push together, in one room and side by side on your floor plan, and one booking holds them all.
Clubs
- Club chat: one conversation for all your members, free for every club. Members are added and removed automatically as they join and leave.
- Reserve a game that's out on loan: join the queue and see your place. When the copy comes back, it's set aside for you and you're notified.
- The librarian runs the queue: adds members who asked at the desk, reorders the queue, and sees missed pickups. "Currently Available" now only counts copies actually on the shelf.
- See who owns each collective game, by name, and message them with a loan request already written.
- A Regulars audience for club announcements, and you can see exactly who each announcement reaches.
- Your invoices, all in one place under Plan and payouts.
At the table
- Favourite colours: pick yours (and your saved players'), and in games where colours matter, everyone gets theirs at the table without clashes.
- New score rows for kits: tick boxes (amulet found), pick from a list (Veteran, Legend), values counted from a start (1 life of 3), the number of the mission you won, and rows kept just for stats.
- A decimal key on the score keypad.
- Campaigns remember their expansions, and every session starts with them ticked.
- Add photos of the table straight from the play page.
- Edit in place: fix a play's notes, an event's description or your club's about right where you read it, with no big edit dialog.
Reviews and taste
- Reviews built on plays: rate a game from 1 to 10 in one tap, sum it up in a line, and add as much more as you like. Every review shows how much its author has played.
- Rate in one tap, from 1 to 10, plus an optional one-line verdict. After a play, Ludoya asks "How was it?" right away.
- Best at which player count? Vote Best, Good or Skip for each count, and see everyone's votes on the game page.
- What it's like: weight, interaction, luck vs skill and more, averaged from reviewers and shown next to your own taste.
- Filter reviews: your clubs first, people who played it 3+ times, at your player count.
- Share your review as a card.
- Taste in games: answer a few questions and get your player title. See how alike you are to other players, on their profiles and in Explore → People.
Marketplace and collections
- "Wanted" listings: post the game you're looking for, and anyone who has it can answer "I have it".
- Sell a copy straight from your shelf: the sale hands it over to the buyer.
Everywhere
- Voice messages in chats.
- No app? Notifications come by email.
- A formatting toolbar on every description.
https://www.youtube.com/watch?v=CBrbv9zsW0o
Thanks for all the feedback; keep it coming!





















