Ars Magica

1989 · Sourcebook (rules/options to enhance play)

Ars Magica

A fantasy roleplaying game set in a mythical medieval Europe that centers on ritualized magic and the lives of magical practitioners. Players create and play magi, skilled companions, or grogs, each with abilities sorted into talents, skills, and knowledge. Magi learn five techniques (create, perceive, transform, destroy, control) and ten forms (animal, water, air, body, plant, fire, image, mind, earth, power); spells come from combining techniques and forms using period-flavored terminology. The rules detail a comprehensive magic system, character and combat charts, laboratories and crafting for non‑adventuring magi, a bestiary with monster statistics, and ready character sheets and background material.

Players
0
9.2 on LudoyaCore Rules (min needed to play)Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

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9.2/10

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  • Fun10.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness8.0
  • Looks8.0
  • Accessibility8.0
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Game facts (players, playing time, age, credits) from BoardGameGeek.