Codex

1996 · Core Rules (min needed to play)

Codex

A fantasy roleplaying game set in a world shaped by ancient spirits, gods, mysticism, and magic. Players create characters, develop abilities and skills, and guide them through exploration, conflict, illness, poison, and other dangers. The rules cover melee and ranged combat, fighting styles, weapons, armor, healing, herbalism, and experience. Separate sections detail aura and shadow-world magic, religious traditions, the history and geography of the setting, combat schools, equipment, and character examples.

Players
0
Complexity
5 / 5
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)

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Game facts (players, playing time, age, credits) from BoardGameGeek.