Crazy Circus

2002 · Animals

Crazy Circus

Players view a target animal arrangement and race to transform their own two three-animal stacks to match it by calling out syllable-commands. Each syllable corresponds to a simple move (e.g., move the bottom animal to the top on one column, or swap top animals between columns), and players combine syllables in sequence to enact multiple moves. Actions resolve simultaneously, so speed and pattern recognition matter as players shout the correct command sequence. The first player to call a command that produces the target arrangement claims the card; play continues over multiple rounds and the player with the most cards at the end wins.

Players
1–10 best 4
Playing time
20 min
Age
8+
Complexity
1.5 / 5
5.9 on LudoyaPuzzleReal-timeReal-Time

About the game

On Ludoya's tables

Full stats in Ludoya
15
Plays logged
22
Players
15m
Average play
3
In collections

5.9/10

from 4 Ludoya reviews

  • Tom4.6

    Neat! a fun little deduction logic game.

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Game facts (players, playing time, age, credits) from BoardGameGeek.