Crazy Karts: Accelerators

2016 · Expansion for Base-game

Crazy Karts: Accelerators

A set of 4 cards (one for each faction) which can either provide one steering wheel to power an action or (when played in a specific slot) add an additional effect. Mummies: If placed on the Lasso action, you may move 1 obstacle in your shooting range, 1 space in any direction. Dwarves: If placed on the Ram action, you don't stop on the first obstacle you hit this round. Goblins: If placed on the Turn & Go action, you may Turn at any moment during your movement. Elves: If placed on the Power Up action, you may activate a second Power Up token this round.

Players
3–8 best 8
Playing time
45–60 min
Age
8+
RacingFantasyHand ManagementModular BoardTeam-Based Game

Game facts (players, playing time, age, credits) from BoardGameGeek.