Dungeon Dice: Guilds

2014 · Medieval

Dungeon Dice: Guilds

Warriors seeking the throne band together into guilds to survive the dangers of the dungeon. This expansion adds new monsters, weapons, artifacts, and a Guild mechanism. When drawing from the Encounter Bag, heroes may be invited into a guild, gaining powers and abilities when they meet that guild’s requirements. These conditions usually depend on the equipment in use, adding strategic choices when preparing for battle, such as trading a powerful artifact for extra dice or wielding specific weapons to activate a guild ability.

Players
2–4 best 3
Playing time
20 min
Age
6+
Complexity
2.5 / 5
Expansion for Base-gameDiceDeck, Bag, and Pool BuildingDice Rolling

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Game facts (players, playing time, age, credits) from BoardGameGeek.