Elixir:  Alambic

1997 · Expansion for Base-game

Elixir: Alambic

Adds new spells, magical items, a transaction type and component cards to the base game. Introduces a special card that alters spell-casting and interacts with existing components and actions, changing available combinations and play options. Requires the base game to use and integrates directly with its card and transaction systems to expand strategic choices.

Players
3–8 best 8
Playing time
60 min
Age
10+
Complexity
1.3 / 5
Card GameHumorOpen Drafting

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Game facts (players, playing time, age, credits) from BoardGameGeek.