Genesis

2010 · Mythology

Genesis

Gather chaos, matter, and life, then use them to create seas, mountains, birds, and beasts across seven days. Players collect essence, move along the track to adjust turn order and resource access, and perform day work for points. Timing is important, as earlier work on each day scores more, while later days offer greater rewards. On the seventh day, angels can retire for additional points. A dark angel follows a predictable pattern, competing for points and potentially causing all players to lose if it outshines them.

Players
2–6 best 5
Playing time
60 min
Age
10+
Complexity
2.3 / 5
7 on LudoyaReligiousAbstract StrategySet Collection

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2
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1
Players
1
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7.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.