Hollowpoint

2011 · Core Rules (min needed to play)

Hollowpoint

From the back cover: No one in this game is innocent. You're an Agent. No one ever messes with you, because you are that far above the common herd of men that sleepwalk through their lives. You get things done, and that usually means blood. Or pain. Or, when you are feeling generous, death. Inspired by every ultraviolent action movie you've ever seen, Hollowpoint is about being that good at something that bad. Make no mistake: you will be a very, very bad person. From the VSCA, who brought you Diaspora, winner of the 2010 ENnie for Best Rules in an RPG, comes a new pick-up game where death is expected. To play you'll need this book, pencils and paper, a whole mess of six-sided dice, and maybe a first aid kit.

Players
0
Complexity
1.7 / 5
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice (Primarily d6)

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Game facts (players, playing time, age, credits) from BoardGameGeek.