
2013 · Card Game
Hordes: High Command
Savage warriors and monstrous beasts clash across the wilds of western Immoren. Each player leads one faction, commanding armies of units, Warlocks, and Warbeasts through a season of war. Players build their strength by playing faction-specific cards, then capture strategic locations to earn victory points. Before the game, each faction selects three of its five Warlocks, shaping its strategy and giving each battle a different focus. The game can also be combined with other High Command core sets.
- Players
- 2–4 best 2
- Playing time
- 60–90 min
- Age
- 12+
- Complexity
- 2.6 / 5
Deck, Bag, and Pool BuildingCampaign / Battle Card Driven
About the game
- Design
- Publisher
Expansions
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Full stats in Ludoya- 1
- Plays logged
- 1
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.






