
2010 · Card Game
Mad Zeppelin
During the industrial revolution, an armored imperial zeppelin carries secret cargo from the colonies, including steel, coal, ore, and gold. Players use traitor cards to sabotage the voyage and destroy cargo while managing the guards through bribery. Journey cards track the airship’s course, and special dice determine the results of each turn. The player who destroys the most cargo wins, provided their sabotage does not fail at the point of a bayonet.
- Players
- 2–6 best 4
- Playing time
- 60 min
- Age
- 10+
- Complexity
- 1.9 / 5
About the game
- Design
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 2
- In collections
1.7/10
from 2 Ludoya reviews
Tom1.6 It's like Citadels, but without any of the fun, and a heaping pile of randomness thrown in.
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Game facts (players, playing time, age, credits) from BoardGameGeek.