Mad Zeppelin

2010 · Card Game

Mad Zeppelin

During the industrial revolution, an armored imperial zeppelin carries secret cargo from the colonies, including steel, coal, ore, and gold. Players use traitor cards to sabotage the voyage and destroy cargo while managing the guards through bribery. Journey cards track the airship’s course, and special dice determine the results of each turn. The player who destroys the most cargo wins, provided their sabotage does not fail at the point of a bayonet.

Players
2–6 best 4
Playing time
60 min
Age
10+
Complexity
1.9 / 5
1.7 on LudoyaAviation / FlightDice RollingVariable Player PowersOpen Drafting

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Full stats in Ludoya
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Players
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1.7/10

from 2 Ludoya reviews

  • Tom1.6

    It's like Citadels, but without any of the fun, and a heaping pile of randomness thrown in.

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Game facts (players, playing time, age, credits) from BoardGameGeek.