Mano a Mano

Scenario / Adventure / Module

Mano a Mano

A generic tabletop role-playing system designed as a foundation for building specialized games. It provides balanced, adaptable rules for character abilities, attacks, damage, bonuses, and hit points, using character points and unified attributes to support different designs. The system does not include a setting, story, genre, monsters, heroes, or prescribed play style. Game masters and designers can modify the rules and add new abilities to create a tailored role-playing experience.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.