
Free printable
Mind MGMT: The Psychic Espionage “Game.” score sheet
Every scoring category of Mind MGMT: The Psychic Espionage “Game.”, from Ludoya's official kit for the game. Print it, or keep score on your phone and let the totals add up by themselves.
Players
Mind MGMT: The Psychic Espionage “Game.”
Date| Player A | Player B | Player C | Player D | |
|---|---|---|---|---|
| Recruiter: 12 Recruits | ||||
| Recruiter: 16:00 | ||||
| Rogue Agents — CAPTURE | ||||
| Agents: boxed in |
Tick a trophy row when it happens: it ends the game at once.
ludoya.comHow each category scores
- Recruiter: 12 Recruits
- The Recruiter revealed a 12th Recruit and won on the spot.
- Recruiter: 16:00
- The Time Token reached the last space of the track and the Recruiter escaped, however few Recruits they contacted. The Rogue Agents get no turn after that.
- Rogue Agents — CAPTURE
- An Agent performed CAPTURE in the Recruiter's location, the Recruiter declared a HIT, and the Rogue Agents won immediately.
- Agents: boxed in
- The Recruiter had no legal move left — every neighbouring location already visited or blocked — and the Rogue Agents won.
No pen at the table?
The same sheet works on your phone, with nothing to sign up for.
- Totals and the winner work themselves out.
- Everyone puts a finger on the screen to pick who goes first.
- Save the result to your stats afterwards, if you like.