Mind MGMT: The Psychic Espionage “Game.”

Free printable

Mind MGMT: The Psychic Espionage “Game.” score sheet

Every scoring category of Mind MGMT: The Psychic Espionage “Game.”, from Ludoya's official kit for the game. Print it, or keep score on your phone and let the totals add up by themselves.

Players

Mind MGMT: The Psychic Espionage “Game.”

Date
Player APlayer BPlayer CPlayer D
Recruiter: 12 Recruits
Recruiter: 16:00
Rogue Agents — CAPTURE
Agents: boxed in

Tick a trophy row when it happens: it ends the game at once.

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How each category scores

Recruiter: 12 Recruits
The Recruiter revealed a 12th Recruit and won on the spot.
Recruiter: 16:00
The Time Token reached the last space of the track and the Recruiter escaped, however few Recruits they contacted. The Rogue Agents get no turn after that.
Rogue Agents — CAPTURE
An Agent performed CAPTURE in the Recruiter's location, the Recruiter declared a HIT, and the Rogue Agents won immediately.
Agents: boxed in
The Recruiter had no legal move left — every neighbouring location already visited or blocked — and the Rogue Agents won.

No pen at the table?

The same sheet works on your phone, with nothing to sign up for.

  • Totals and the winner work themselves out.
  • Everyone puts a finger on the screen to pick who goes first.
  • Save the result to your stats afterwards, if you like.
Keep score in Ludoya
More about Mind MGMT: The Psychic Espionage “Game.”: prices, rules questions and who plays it