Perpetual Commotion

2003 · Card Game

Perpetual Commotion

Fling cards into shared color piles in a nonstop race with no turns. Each player manages a face-up Front Five, replenishes it from a Feeder stack, and cycles through a draw pile when no cards are playable. Build each central pile from 2 to 12, then shout “Out!” after emptying the Feeders to freeze the round. Score cards played, lose points for remaining Feeders, and apply a changing bonus or penalty. The first player to reach 150 points wins.

Players
2–6 best 3
Playing time
45 min
Age
13+
Complexity
1.1 / 5
5.9 on LudoyaReal-timeHand ManagementPattern Building

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5.9/10

from 1 Ludoya review

  • Tom5.9

    Similar to Dutch Blitz, but better with a good scoring system. See my review for more details...

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Game facts (players, playing time, age, credits) from BoardGameGeek.