
2006 · Adventure
Pirate King
Players take on the roles of pirate captains sailing around the Caribbean to smuggle cargo and capture territories. Each turn, they choose a target distance and roll a d12 to determine how far they move, with high or low rolls causing them to overshoot or undershoot. When landing at a territory, players may capture its port, pay the owner a dock fee, or attempt to take control by force. Cards and board spaces provide beneficial or harmful effects. Points come from controlling territories, collecting Great Treasures, and defeating the Commodore; the first player to reach 16 points wins.
- Players
- 2–4 best 3
- Playing time
- 120 min
- Age
- 8+
- Complexity
- 2.3 / 5
About the game
- Design
- Art
Where to buy it
Shop prices and second-hand copies, checked every day.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











