Pirate King

2006 · Adventure

Pirate King

Players take on the roles of pirate captains sailing around the Caribbean to smuggle cargo and capture territories. Each turn, they choose a target distance and roll a d12 to determine how far they move, with high or low rolls causing them to overshoot or undershoot. When landing at a territory, players may capture its port, pay the owner a dock fee, or attempt to take control by force. Cards and board spaces provide beneficial or harmful effects. Points come from controlling territories, collecting Great Treasures, and defeating the Commodore; the first player to reach 16 points wins.

Players
2–4 best 3
Playing time
120 min
Age
8+
Complexity
2.3 / 5
EconomicTerritory Building

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.