Red Code

2013 · Wargame

Red Code

Players command World War II military ships in tactical battles across a grid of map cards. Ships move around islands and running water, manage crew to activate manoeuvres, and attack opposing vessels within line of sight. Submarines, destroyers, and aircraft carriers each have distinct abilities, including torpedoes, depth charges, missiles, air support, repairs, and defensive responses. Games support one-on-one battles or team play in factions of up to three players per side. Order cards provide additional effects, while damage, repairs, breakdowns, and crew reserves determine each ship’s condition. In Arena mode, a side wins by sinking all opposing ships; in War mode, the first side to reach five victory points wins.

Players
2–6 best 2
Playing time
45 min
Age
8+
Complexity
2.3 / 5
3.8 on LudoyaCard GameNauticalHand ManagementModular BoardAction Points

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3
Plays logged
4
Players
1
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3.8/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.