[redacted]: Mercenaries

2014 · Bluffing

[redacted]: Mercenaries

In this advanced spycraft expansion, agents take on conflicting missions for shadowy employers, motivated by payment rather than ideology. Players use the skills from the base game to complete assignments while managing changing loyalties and shifting objectives. Cooperation is sometimes useful, but competing contracts can turn allies against one another. Short-term rewards must be weighed against longer-term plans as players pursue the most profitable outcome.

Players
4–6 best 4
Playing time
45 min
Age
12+
Complexity
3.7 / 5
Spies / Secret AgentsHand ManagementTeam-Based GameArea Movement

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Game facts (players, playing time, age, credits) from BoardGameGeek.