
2019 · Science Fiction
Sarah's Vision
In 2163, automated transport, flying cars, unlimited energy, and seamless information flow have transformed society. A powerful group seeks to reverse this progress and restore the inequality of the early 21st century. Players work cooperatively as Agency operatives protecting three High Potential Individuals whose research could create the MindNet and bring about the technological Singularity. Across a series of story-driven events, danger increases at the end of each round. Players manage limited resources from the Agency headquarters, respond to threats, and decide when and where to use their support to keep the targets safe.
- Players
- 1–4 best 2
- Playing time
- 60–90 min
- Age
- 14+
- Complexity
- 3 / 5
About the game
- Design
- Art
- Publisher
On Ludoya's tables
Full stats in Ludoya- 3
- Plays logged
- 3
- Players
4.5/10
from 2 Ludoya reviews
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Game facts (players, playing time, age, credits) from BoardGameGeek.