
2015 · Wargame
Springtime for Hitler
Analyze the 1940 campaign in France in a quick-playing area-impulse format. The game examines the German offensive’s tactical air power, operational planning, doctrine, and ideological motivation against Allied resistance. Players resolve the campaign through area-based impulses, exploring the factors behind France’s rapid defeat and whether German forces were truly unbeatable.
- Players
- 2
- Playing time
- 60–120 min
- Age
- 14+
- Complexity
- 2 / 5
World War IIDice RollingSimulationArea-Impulse
About the game
- Design
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Game facts (players, playing time, age, credits) from BoardGameGeek.