
2026 · Wargame
Sun Rot
Players work together in a GM-led, rules-light adventure to escape a dying sun. They build a party from four classes—Fighter, Wizard, Cleric, and Astrologer—then use dice rolls to resolve actions and flip cards that may help or hinder their progress. The card-driven system supports flexible scenarios, with character and monster standees, double-sided boards, card terrain, tokens, and themed dice included. The rules are designed for newcomers to narrative tabletop gaming and allow each session to unfold differently.
- Players
- 2–5 best 5
- Playing time
- 45 min
- Age
- 13+
- Complexity
- 2 / 5
MiniaturesAdventureDice RollingCooperative GameScenario / Mission / Campaign Game
About the game
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.