
2002 · Core Rules (min needed to play)
Synthesis
Publisher's introduction: Synthesis is well suited to strongly story-driven role-playing where the main issues center on a struggle for self-definition against differing ideologies. The core of the system is rules that revolve around the Self Trait, which drive action that is character-centric. Synthesis requires that the play group devise a Story Premise. A Story Premise is a question, which the play group addresses by actually playing the game. Synthesis supports a theoretically infinite set of these, but certain Story Premises work better than others. Namely, you will find it fairly easy to make Story Premises that somehow address something starting with "self-". Self-respect, self-destruction, self-sacrifice, self-worth, and so on can be used as "seed words" to make a fuller Premise. One can use other ways of coming up with a Premise, of course, but keep the focus of Synthesis in mind.
- Players
- 0
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Synthesis with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
