
Children's Game
Tenga
CONTRAPORTADA Tenga os propone jugar en el Japón de finales del siglo XVI. Después de un periodo de guerra constante, el clan Oda ha logrado tomar una ventaja determinante en aras de de la dominación y la unificación. Pero cuando su señor es asesinado por uno de los suyos, las viejas rivalidades entre los generales se despiertan y los enemigos de ayer bien podrían convertirse en los aliados de mañana... Como tantos otros, os enfrentais a la agonía de un mundo que ya no significa nada y el doloroso nacimiento de otro que sigue sin entenderse del todo. Devoto samurai, monje itinerante, misterioso shinobi o simple madre coraje que lucha por la vida de sus hijos, habéis decidido de una manera u otra tomar las riendas de vuestro destino. Poco importa vuestro estatus social o vuestras aptitudes, ser el defensor de un antiguo orden moral o el partisano pragmático de una triunfante modernidad; vuestra historia es ante todo la de aquello en lo que creáis y las decisiones que toméis. Así, atrapados entre la ambición de los señores de la guerra, las intrigas de los europeos y la crasa pobreza cotidiana del pueblo, puede que no os comportéis como héroes. Pero ya lo sois para Tenga... FROM THE BACK OF THE BOOK (G Translator) Tenga suggested playing in Japan in the late sixteenth century. After a period of constant war, the Oda clan has managed to take a decisive advantage for the sake of domination and unification. But when his master is killed by one of their own, the old rivalry between the generals and the enemies wake up yesterday could well become tomorrow's allies ... Like many others, you face the agony of a world that no longer means anything and the painful birth of another that remains poorly understood at all. Devoto samurai, itinerant monk, mysterious shinobi or single mother courage to fight for the lives of their children, have decided one way or another take charge of your destiny. No matter your social status or your skills, be a defender of a former partisan moral or pragmatic a triumphant modernity, your history is primarily that of what they believe and the decisions you to take. Thus, caught between the ambitions of the warlords, the intrigues of the Europeans and the gross daily poverty of the people, might not you behave like heroes. But you are to Be ...
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.