
Free printable
Unconscious Mind score sheet
Every scoring category of Unconscious Mind, from Ludoya's official kit for the game. Print it, or keep score on your phone and let the totals add up by themselves.
Players
Unconscious Mind
Date| Player A | Player B | Player C | Player D | |
|---|---|---|---|---|
| Base | ||||
| Reputation level | ||||
| Reputation leaders | ||||
| Districts | ||||
| Completed Notebook rows | ||||
| Different Location tags | ||||
| Case-Study Clients | ||||
| 2 × Heart-Shaped Boxes | ||||
| 1/3 Coffee | ||||
| Bright Ideas | ||||
| Total |
The highest total wins.
ludoya.comHow each category scores
- Base
- Where your marker stands on the Victory Point track — everything scored during the game.
- Reputation level
- The Victory Points shown on the space your Reputation marker occupies.
- Reputation leaders
- The player furthest ahead on the Reputation track scores 2 Victory Points per Published Treatise and 2 per Cured Client; the second furthest ahead scores 1 of each. A tie on the track goes to the marker on the bottom of the stack, the one that arrived first.
- Districts
- Count the different Districts where you have at least one player-colour Insight above a District bonus slot, and score what the City Map shows for one, two or three different Districts. More than one Insight in the same District adds nothing.
- Completed Notebook rows
- Count your completed Notebook tile rows and score what your player board shows for one, two or three of them.
- Different Location tags
- Count the different Location tags you have in play and score what your player board shows — all six types scoring 15. Duplicates of a tag add nothing; you may never score more than one set.
- Case-Study Clients
- For every Case-Study Client you have that reached Catharsis, Cured ones included, check its conditions and score what the card indicates, up to the maximum printed on it. A Client still carrying a Grief Layer has its end-game scoring disabled.
- 2 × Heart-Shaped Boxes
- Convert any Heart-Shaped Boxes you have left at the usual rate of 2 Victory Points each.
- 1/3 Coffee
- Convert leftover Coffee into Bright Ideas at the usual rate of 3 Coffee per Bright Idea.
- Bright Ideas
- 1 Victory Point for each Bright Idea in your supply, counting the ones you just converted.
No pen at the table?
The same sheet works on your phone, with nothing to sign up for.
- Totals and the winner work themselves out.
- Everyone puts a finger on the screen to pick who goes first.
- Save the result to your stats afterwards, if you like.