
2013 · Sourcebook (rules/options to enhance play)
+0 Weapon Modifiers
This supplement provides 20 +0 weapon modifiers and rules for adding them to weapons with a +1 enhancement bonus or higher. Each modifier gives a weapon a minor special ability, often by replacing extra critical-hit damage, while introducing a drawback or limitation. Effects include acid bursts, dazzling or dazing attacks, improved disarming or tripping, altered enhancement bonuses, limited spell storage, defensive bonuses, and additional elemental or negative-energy damage. Some abilities impose penalties, require setup, or cause the weapon to become broken or deteriorate over time.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
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