10 Feats of Hammer and Thunder

2011 · Sourcebook (rules/options to enhance play)

10 Feats of Hammer and Thunder

A concise rules supplement containing ten feats for fantasy roleplaying campaigns. The feats give characters additional utility from bludgeoning weapons and electricity effects, evoking the powers of a thunder god. Each option is presented as a brief rules entry with minimal explanation, providing ideas that players and Game Masters can add directly to an existing campaign.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.