10 Minutes in the Future

2012 · Scenario / Adventure / Module

10 Minutes in the Future

Players take on the roles of cyberpunk criminals carrying out futuristic con jobs against powerful megacorporations in a fully connected world. They work to secure the biggest score possible while keeping enough resources to disappear, using cyberspace, force, and whatever other tools the job requires.

Dice (Primarily d6)Description Based (Narrative more so than Dice)GM-less (No gamemaster needed to play)

Game facts (players, playing time, age, credits) from BoardGameGeek.