
2016 · Sourcebook (rules/options to enhance play)
100 Creepy Things and Events to Find in a Spooky House II
A collection of one hundred unsettling items, events, and occurrences for haunted or otherwise creepy houses. Encounters range from subtle disturbances that require close attention to more obvious supernatural, cosmic horror, and occasional gruesome manifestations. The Game Master can select specific results or determine them randomly with a d100 roll. Each entry identifies the type of encounter and describes what happens, with any harmful effects left to the Game Master's discretion. Most results suit a variety of settings, while some require technology from the 19th or 20th century.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
